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[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improv
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[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improv

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Subject: [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Mon, 14 Jan 2002 14:28:19 +0100 (MET)

On Mon, 14 Jan 2002, Jörg Zuther wrote:
> 1. Elementarization of unit poperties:
>
>    Many properties/abilities are organized as a bunch, i.e.
>    (see unittype.h/enum unit_flag_id)
>    F_SETTLERS (contains all the worker abilities like irrigation,
>                roads, mines, removing pollution, etc.)
>    F_CARAVAN (contains helping wonders, establishing trade routes)
>    F_DIPLOMAT (contains all diplomatic abilities)

Yes, that would be useful. Personally I would like F_UNIQUE (only one per
nation at the same time), F_GAMELOSS (lose one of this unit and you lose
the game), F_PALACE (can disband to create a palace in the city it is in;
if it can found cities, create a palace in the new city), and lastly
F_CITYBUSTER (double attack power vs cities). I need those for a modpack
I'm very slowly putting together, so if you'd add these too, I'd be very
happy :)

The AI only needs to know about F_GAMELOSS.

Yours,
Per

"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli



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