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[Freeciv-Dev] Re: Multiple buildings of a certain type per city
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[Freeciv-Dev] Re: Multiple buildings of a certain type per city

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To: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Cc: gregor@xxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Multiple buildings of a certain type per city
From: Jörg Zuther <zuther.joerg@xxxxxxxxx>
Date: Tue, 15 Jan 2002 23:34:48 +0100

On Tue, 15 Jan 2002 21:39:23 +0000 (GMT), Ben Webb wrote:
> > Oops, a good example how communication can go wrong. I thought the
> > "(well, of course showing only the (non)existence)" would be clear
> > enough. You can have at most one building of each type per city -
> > sometimes even less (wonders, palace).
> 
>         Well, when writing the generalised improvements code, I did
> consider putting in support for multiple buildings in a city, but decided
> that it would be too complicated, and would possibly just end up confusing
> the player.

> > If you can have multiple buildings of one type, then each type should
> > have a maximum number that can be build per city. Or maybe these numbers
> > should be influenced somehow by the growth of the city?
> 
>         I think the major problem at present is that some players don't
> build city improvements at all, and so having support for multiple
> buildings wouldn't enhance gameplay much. But I could be wrong.

Well, as Gregor Z. stated, we try to develop our own ruleset (zzz).
Our main goal is to weaken smallpox to give the game more
strategic depth. Definitely, it will be much more interesting
to build buildings. More possibilities concerning buildings
are welcome - at least to us!

 ,,
Jorg


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