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[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improv
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[Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improv

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Hello; Elementarization of Unit Properties; New/Improved Info Screens
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Mon, 14 Jan 2002 15:44:21 +0100

Dear diary, on Mon, Jan 14, 2002 at 02:28:19PM CET, I got a letter,
where "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> told me, that...
> On Mon, 14 Jan 2002, Jörg Zuther wrote:
> > 1. Elementarization of unit poperties:
> >
> >    Many properties/abilities are organized as a bunch, i.e.
> >    (see unittype.h/enum unit_flag_id)
> >    F_SETTLERS (contains all the worker abilities like irrigation,
> >                roads, mines, removing pollution, etc.)
> >    F_CARAVAN (contains helping wonders, establishing trade routes)
> >    F_DIPLOMAT (contains all diplomatic abilities)
> 
> Yes, that would be useful. Personally I would like F_UNIQUE (only one per
> nation at the same time), F_GAMELOSS (lose one of this unit and you lose
> the game), F_PALACE (can disband to create a palace in the city it is in;
> if it can found cities, create a palace in the new city), and lastly
> F_CITYBUSTER (double attack power vs cities). I need those for a modpack
> I'm very slowly putting together, so if you'd add these too, I'd be very
> happy :)
> 
> The AI only needs to know about F_GAMELOSS.
Hmh, IMHO it needs to know about all except F_UNIQUE. About F_PALACE maybe
not immediatelly, about F_CITYBUSTER it has to know 100%.

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv, (e)links
.
The advantage of GUI is that you can see everything you can change.
The disadvantage of GUI is that you can change only what you can see.
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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