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[Freeciv-Dev] island naming (was: Elementarization of Unit Properties; N
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[Freeciv-Dev] island naming (was: Elementarization of Unit Properties; N

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Subject: [Freeciv-Dev] island naming (was: Elementarization of Unit Properties; New/Improved Info Screens)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 15 Jan 2002 10:07:01 +0100

On Mon, Jan 14, 2002 at 10:46:09PM +0000, Ben Webb wrote:

>       I don't think this is an issue, since unless you're planning to 
> modify the protocol, the client and server have different ideas of which 
> islands units are on anyway. Displaying the client's information in a 
> dialog won't help you to cheat in any way; the only problem is that the 
> islands are stored only as numbers rather than names, so this display 
> wouldn't be very pretty. (Sure, you could provide some facility to name 
> your islands, but a) is it really worth it? and b) you'd have to use 
> attributes or similar to ensure this kind of thing survives through a 
> savegame.)

One idea is to name the island after the first city you see there.
(This kind of naming happens often in real life.)

-- 
Reinier


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