[Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs
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On Fri, Jan 11, 2002 at 06:01:01AM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Fri Jan 11 05:50:48 PST 2002 = Fri Jan 11 13:50:48 2002 (GMT)
> by Raimar Falke <rf13@xxxxxxxxxxxxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/client packhand.c
> freeciv/common capstr.c game.h packets.c packets.h tech.c tech.h
> freeciv/data/civ1 game.ruleset
> freeciv/data/civ2 game.ruleset
> freeciv/data/default game.ruleset
> freeciv/server ruleset.c rulesout.c
>
> ---- Log message:
>
> Make the way in which the costs for techs are determined more
> flexible. From game.ruleset:
>
> Method of calculating technology costs
> 0 - Civ (I|II) style. Every new tech add researchcost to cost of next tech.
> 1 - Cost of technology is (1+num_parents)*researchcost, where
> num_parents == number of requirement for tech, counted recursively.
> 2 - Cost are read from tech.ruleset. Missing costs are generated by
> style 1.
>
> Technology leak from other civilizations
> 0 - No leak
> 1 - Tech costs are multiplied by (num_players-civs_with_tech)/num_players
> 2 - Same as 1, but civs_with_tech is only counted from players you have
> embassy with
>
> Patch from Juha Litola <slave@xxxxxxxxxxxx>.
Note that you can get the whole tree (I think stealth-technology is at
the top of the tree) using style 0 with about 20k bulbs. If you use
style 1 you only need about 13k bulbs.
To give the user more info (especially who the costs of a tech
decrease) I added some text. What do you think about the attached
patch?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"We've all heard that a million monkeys banging on a million typewriters
will eventually reproduce the entire works of Shakespeare.
Now, thanks to the Internet, we know this is not true."
tech_info1.diff
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- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Make the way in which the costs for techs ar...,
Raimar Falke <=
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