[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO]
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On Wed, Jan 09, 2002 at 01:51:53PM -0800, Daniel L Speyer wrote:
> The sixth version of the game starting patch is now available by
> ftp.
I testet Jason's version of conndlg6.diff with a 12 hours old
CVS.
If the civserver crashes on loading a game, the client
hangs non-blocking with 100% CPU.
The /show command is very CPU-intensive. Something's
wrong here.
When I save a game and choose a dir for it, it
doesn't remember the dir choosen on the next save.
Loading a game gives core dump:
Loaded symbols for /usr/lib/libimlib-xpm.so
#0 0x08081509 in filesel_callback2 (data=???) at connectdlg.c:788
788 return(FALSE);
(gdb) bt
#0 0x08081509 in filesel_callback2 (data=???) at connectdlg.c:788
Cannot access memory at address 0x0
(gdb)
When civclient dumps core, it usually leaves a civserver behind.
I appreciate this patch, even if it's rather basic.
Some GUI issues, though, from a player's point of view:
In pregame, all menues are deactivated. Why can't I access the
server options dialogs?
The "medium" Level should be named "normal".
Is it possible to integrate this into the connect dialog?
Like adding a tab "New game" and "Join game"? That'd be the
natural place for it.
The "Start game" etc. buttons really shouldn't be there. Where
will we end when we plaster the whole window with buttons? 8-)
Why don't you put it in the "Game" menue? Every unexperienced
user will find it there IMO.
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), (continued)
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Teemu Kurppa, 2002/01/13
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), jdorje, 2002/01/13
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Per I. Mathisen, 2002/01/14
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel Sjölie, 2002/01/14
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Jason Short, 2002/01/14
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel Sjölie, 2002/01/14
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Jason Short, 2002/01/15
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Daniel L Speyer, 2002/01/15
- [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Raimar Falke, 2002/01/15
[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215),
Christian Knoke <=
[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), jdorje, 2002/01/14
[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Christian Knoke, 2002/01/14
[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215), Justin Moore, 2002/01/15
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