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[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO]
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[Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO]

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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Improved game starting version 6 [patch] [ready, IMO] (PR#1215)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Tue, 15 Jan 2002 05:59:50 +0100

On 2002-01-14 22:32:57, Per I. Mathisen wrote:
> On Sun, 13 Jan 2002 jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Here's a patch that I've created with "cvs diff" from the tarball Daniel
> > sent.  It should be identical in effect.  (It'll also store the patch
> > more permanently than the FTP server, which appears to be about ready to
> > purge the filed.)
> 
> A few comments:
>  - the menu is ok. not optimal, but definitely a change for the better. i
> think perhaps the better solution is to add it to the "connect to freeciv
> server" dialog as a new, default tab.

I don't think this is necessary...

>  - the client attempts to connect to server immediately, and gives error
> message (confusing). you need to find the "start game" button to start
> the game (bad design). IMHO it should loop and try discretely to
> start the server until it succeeds or times out.

Agreed...

>  - once you've managed to get in the game, i don't think the new buttons
> should be where they are. i'd much rather have them as menu options
> (perhaps a new menu "Game").

Agreed...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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