[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
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On Mon, 14 Jan 2002, Ben Webb wrote:
> Actually, there are two distinct problems:
>
> 1. update_all_effects() is currently called whenever a city_info,
> short_city or game_info packet is received. In reality, updates are
> only required if these packets add or remove improvements/Wonders.
> 2. On loading a savegame, or during a turn update, many cities may build
> or sell improvements. Since update_all_effects() currently updates, er,
> "all" effects, it makes sense to call it only once, rather than for
> each city which has changed its list of improvements.
>
> I believe the "city report dialog speedup" issue is the same as
> (2) here, but (1) is a large contributor to the problem, and should,
Yes it is the same as (2).
> IMHO, be applied ASAP. This can be resolved by applying the patch minus
> the "do_deferred_effect_updates" portion, such that the try_update_effects
> function reads
In effect-init and effect-implement you did add tests for that in many
places. I didn't notice you also added some in this patch.
> static void try_update_effects(int need_effect_update)
> {
> if (need_effect_update) {
> update_all_effects();
> }
> }
>
> If desired, I can split this patch and post it.
Yes this would be a good idea. However wouldn't it be even better for
you to add that function inside common/ and replace all instances of
update_all_effects() with tests added in effect-init and effect-implement
for try_update_effects?
Or maybe rename update_all_effects() to try_update_effects() and add that
test there?
> P.S. I set out to use the START_TURN packet to signal "all deferred effect
> updates should now be performed" for (2) since this seemed to be the
> purpose of the packet. However, I found I had to add extra handling
> to handle_game_state() and handle_new_year(), since the START_TURN
> packet does not seem to get sent under all circumstances (e.g.
> restarting from a savegame, reconnecting to a running game, etc.) Can
> the START_TURN packet be sent under these circumstances too, or would
> this break agents? If the latter, perhaps we could add a suitable "do
> all updates at start of turn" packet.
Well Raimar is the knowledgeable person in this case. What do you think
Raimar?
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Raimar Falke, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094),
Vasco Alexandre Da Silva Costa <=
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/21
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