[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
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On Tue, Jan 15, 2002 at 10:53:27AM +0100, Raimar Falke wrote:
> On Mon, Jan 14, 2002 at 05:54:56PM -0800, Vasco Alexandre Da Silva Costa
> wrote:
> > On Mon, 14 Jan 2002, Ben Webb wrote:
> > > P.S. I set out to use the START_TURN packet to signal "all deferred
> > > effect
> > > updates should now be performed" for (2) since this seemed to be the
> > > purpose of the packet. However, I found I had to add extra handling
> > > to handle_game_state() and handle_new_year(), since the START_TURN
> > > packet does not seem to get sent under all circumstances (e.g.
> > > restarting from a savegame, reconnecting to a running game, etc.)
> > > Can
> > > the START_TURN packet be sent under these circumstances too, or
> > > would
> > > this break agents? If the latter, perhaps we could add a suitable
> > > "do
> > > all updates at start of turn" packet.
> >
> > Well Raimar is the knowledgeable person in this case. What do you think
> > Raimar?
>
> Short answer: it is currently a mess.
>
> Long answer: I had similar problems for the the auto-connect and the
> agents. Either we add a hack to send the START_TURN every time or we
> take a step back and make it the right way. This would include a
> documentation which packet are sent in which order for which type of
> game (complete new game, reconnect, savegame). And than making these
> changes.
>
> I'm for the latter because it provides a better cost/benefit ratio in
> the long run.
Or another way: the current CMA has also problems in this area.
With the attached patch you can be sure that if you got
client_game_running_state_via_connect that you will get an START_TURN
soon. client_game_running_state_via_reconnect stats for "no START_TURN
till you sent a new year packet first".
So you can do something like:
if(get_client_state()==CLIENT_GAME_RUNNING_STATE) {
...
free_intro_radar_sprites();
+ if(client_game_running_state_via_reconnect) {
+ do some updating
+ }
}
This would solve the problem I have with the CMA. Does it solve yours?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I was dead ... but I'm better now."
-- Capitain Sheridan in Babylon 5
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Raimar Falke, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/21
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