[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
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On Tue, Jan 15, 2002 at 10:53:27AM +0100, Raimar Falke wrote:
> Long answer: I had similar problems for the the auto-connect and the
> agents. Either we add a hack to send the START_TURN every time or we
> take a step back and make it the right way. This would include a
> documentation which packet are sent in which order for which type of
> game (complete new game, reconnect, savegame). And than making these
> changes.
A proper Petri net model would be nice :-)
--
Reinier
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Raimar Falke, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/21
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