[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
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On Mon, 21 Jan 2002, Raimar Falke wrote:
> With the attached patch you can be sure that if you got
> client_game_running_state_via_connect that you will get an START_TURN
> soon. client_game_running_state_via_reconnect stats for "no START_TURN
> till you sent a new year packet first".
Er, what patch?
> So you can do something like:
>
> if(get_client_state()==CLIENT_GAME_RUNNING_STATE) {
> ...
> free_intro_radar_sprites();
> + if(client_game_running_state_via_reconnect) {
> + do some updating
> + }
> }
Is it not possible to just have the server send another START_TURN
packet at this point?
Ben
--
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"We are ready for any unforeseen event that may or may not occur."
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- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), (continued)
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094),
Ben Webb <=
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