Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
Home

[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 21 Jan 2002 11:36:23 -0800 (PST)

On Mon, 21 Jan 2002, Raimar Falke wrote:

> With the attached patch you can be sure that if you got
> client_game_running_state_via_connect that you will get an START_TURN
> soon. client_game_running_state_via_reconnect stats for "no START_TURN
> till you sent a new year packet first".

Er, what patch?

> So you can do something like:
> 
>   if(get_client_state()==CLIENT_GAME_RUNNING_STATE) {
>     ...
>     free_intro_radar_sprites();
> + if(client_game_running_state_via_reconnect) {
> +   do some updating
> + }
>   }

        Is it not possible to just have the server send another START_TURN 
packet at this point?

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"We are ready for any unforeseen event that may or may not occur."
        - Vice President Dan Quayle, 9/22/90




[Prev in Thread] Current Thread [Next in Thread]