[Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094)
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On Mon, Jan 21, 2002 at 11:36:23AM -0800, Ben Webb wrote:
> On Mon, 21 Jan 2002, Raimar Falke wrote:
>
> > With the attached patch you can be sure that if you got
> > client_game_running_state_via_connect that you will get an START_TURN
> > soon. client_game_running_state_via_reconnect stats for "no START_TURN
> > till you sent a new year packet first".
>
> Er, what patch?
Sorry.
> > So you can do something like:
> >
> > if(get_client_state()==CLIENT_GAME_RUNNING_STATE) {
> > ...
> > free_intro_radar_sprites();
> > + if(client_game_running_state_via_reconnect) {
> > + do some updating
> > + }
> > }
>
> Is it not possible to just have the server send another START_TURN
> packet at this point?
This is IMHO more ugly. But this would also possible.
Raimar
--
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"Like the ad says, at 300 dpi you can tell she's wearing a
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game_state1.diff
Description: Text document
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), (continued)
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/14
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Vasco Alexandre Da Silva Costa, 2002/01/15
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094), Ben Webb, 2002/01/21
- [Freeciv-Dev] Re: [PATCH] Improvement effects speedup (PR#1094),
Raimar Falke <=
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