[Freeciv-Dev] Re: CVS's civserver core dumps
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On Fri, 11 Jan 2002, Ben Webb wrote:
> On Fri, 11 Jan 2002, Pieter J. Kersten wrote:
>
> > Whenever you try to build a city in the latest CVS version, the server
> > core dumps. See the following backtrace.
>
> By "whenever" I take it you mean under all circumstances. I can't
> reproduce this bug with brief testing with latest CVS (GTK+ isometric or
> Xaw client, server with standard options, one human player). Could you be
> more specific?
>
> Both this crash and the client crash reported by Paul seem to be
> caused by the generalised improvements code that Vasco committed yesterday
> and today. However, it is very different from my original code, so it's
> entirely possible that the changes have introduced bugs. Can you reproduce
> these crashes with the original impr-gen patches "effect-init-v2.patch"
> and "effect-implement-v2.patch" against CVS of Jan 8th? (They obviously
> won't apply against current CVS.) The patches are available at
> http://freecivac.sourceforge.net/ or alternatively as PR#1140 and PR#1142.
> If so, then I will investigate further.
The crash Paul found was in improvement_redundant(). IIRC i have not
changed that function. There is however a chance some of the other things
i commited introduced that bug in some obscure way.
In particular, i didn't add the changes to update_all_effects() and
is_effect_activated() in effect-implement-v2.patch.
Since most of the patches consisted of fairly insulated code that merely
constructed and updated some lists without it being used anywhere yet, i
assumed they wouldn't impact things elsewhere. Unless there is a buffer
overrun somewhere.
My limited testing didn't show up any bugs. Could you please provide a
savegame that reproduces the bug?
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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