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[Freeciv-Dev] Re: civserver segfault: generalized improvements
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[Freeciv-Dev] Re: civserver segfault: generalized improvements

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxx, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: civserver segfault: generalized improvements
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sun, 13 Jan 2002 16:38:30 +0000 (WET)

On Sun, 13 Jan 2002, Ross W. Wetmore wrote:

> I though I got it from the mapgen call.
> 
> I removed the assert and put the test for null allocation back
> into the preceding conditional and it seems to work fine.
> 
> But this was only one of half a dozen cores I has to patch from
> the last week's CVS change set.
> 
> Another one is when you create a barbarian player it wanders
> down into the tech code add dies on an assert there.
> 
> Removing the assert in tech.c and adding it to the conditional
> seems to keep things alive here.

You still get coredumps (SIGABRT or SIGSEGV for e.g.) with current CVS?
If so where? On which places did you have to patch?

Thanks.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa




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