[Freeciv-Dev] Re: civserver segfault: generalized improvements
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On Sun, 13 Jan 2002, Ross W. Wetmore wrote:
> I though I got it from the mapgen call.
>
> I removed the assert and put the test for null allocation back
> into the preceding conditional and it seems to work fine.
>
> But this was only one of half a dozen cores I has to patch from
> the last week's CVS change set.
>
> Another one is when you create a barbarian player it wanders
> down into the tech code add dies on an assert there.
>
> Removing the assert in tech.c and adding it to the conditional
> seems to keep things alive here.
You still get coredumps (SIGABRT or SIGSEGV for e.g.) with current CVS?
If so where? On which places did you have to patch?
Thanks.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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