[Freeciv-Dev] civserver segfault: generalized improvements
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I still get the following segfault in the server:
> civserver: improvement.c:312: fill_ranges_improv_lists: Assertion
`pplayer->island_improv' failed.
(gdb) bt
#0 0x400828d1 in __kill () from /lib/libc.so.6
#1 0x4008264d in raise (sig=6) at ../sysdeps/posix/raise.c:27
#2 0x40083cb8 in abort () at ../sysdeps/generic/abort.c:88
#3 0x4007bd71 in __assert_fail (assertion=0x80d1639
"pplayer->island_improv", file=0x80d162b "improvement.c", line=312,
function=0x80d1612 "fill_ranges_improv_lists") at assert.c:74
#4 0x08093649 in fill_ranges_improv_lists (implist=0xbffff6d0,
pcity=0x82a9d98, pplayer=0x812c1e8) at improvement.c:312
#5 0x08093936 in mark_improvement (pcity=0x82a9d98, id=21, status=1) at
improvement.c:477
#6 0x0808eeb8 in city_add_improvement (pcity=0x82a9d98, impr=21) at
city.c:2169
#7 0x0805fa8e in create_city (pplayer=0x812c1e8, x=16, y=17,
name=0xbffff820 "Portus Namnetum") at citytools.c:943
#8 0x08054161 in city_build (pplayer=0x812c1e8, punit=0x81ce610,
name=0xbffff820 "Portus Namnetum") at unithand.c:556
#9 0x080541b0 in handle_unit_build_city (pplayer=0x812c1e8,
req=0xbffff810) at unithand.c:576
#10 0x08087522 in ai_do_build_city (pplayer=0x812c1e8, punit=0x81ce610)
at settlers.c:63
#11 0x0808a46f in auto_settler_findwork (pplayer=0x812c1e8,
punit=0x81ce610) at settlers.c:1358
#12 0x0808a706 in auto_settlers_player (pplayer=0x812c1e8) at
settlers.c:1417
#13 0x0808ab86 in auto_settlers () at settlers.c:1528
#14 0x0804e968 in main_loop () at srv_main.c:1720
#15 0x0804ef78 in srv_main () at srv_main.c:1971
#16 0x08049bd9 in main (argc=5, argv=0xbffff9e4) at civserver.c:147
#17 0x40070306 in __libc_start_main (main=0x80496c0 <main>, argc=5,
ubp_av=0xbffff9e4, init=0x80490b8 <_init>, fini=0x80b6240 <_fini>,
rtld_fini=0x4000d2dc <_dl_fini>, stack_end=0xbffff9dc) at
../sysdeps/generic/libc-start.c:129
jason
- [Freeciv-Dev] civserver segfault: generalized improvements,
Jason Short <=
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