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[Freeciv-Dev] Re: somewhat new isometric tileset
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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: somewhat new isometric tileset
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Thu, 10 Jan 2002 23:57:57 -0500

At 02:34 PM 02/01/10 -0500, Daniel L Speyer wrote:
>Many of us have expressed dislike for the hires tileset, and most of us
>have been waiting for someone with artistic talent to create a new
>one.  Since this hasn't worked, I've begun editing the hires tileset to
>illiminate its most annoying aspects.  I've copied extensively from both
>other tilesets and the better partts of hires.
>
>I have taken as a base philosophy "get the point across without being
>hideously ugly."  I have, for example, replaced the incomprehensible
>phalanx and legion images with single soldiers in recognizably bronze or
>iron armor.  (The soldier image is itself a modified barbarian leader --
>this is how I get around my lack of talent).  Since the idea of the
>tileset is communication, I have named it "Lexxy".  It can be found at
>ftp://ftp.freeciv.org/freeciv/incoming/lexxy.tgz
>
>Since I'm making little attempt at artistic unity, please suggest things
>that still need replacing (or need replacing again!).  Maybe together we
>can get a decent tileset.
>
>--Daniel Speyer
>"May the /src be with you, always"

I'd like to see things like roads, rails and rivers coarser. In many 
cases the fine lines are really dificult to make out or separate from
the small parts of the tile exposed, or the graphic background.

The colours of terrain should not all be yellow-green-browns, but more
obviously contrasting.

Small single graphics are much better than large complex ones, I like
anything of this sort.

Shrinking the size of some of the overlay sprites and moving them to
slightly different offsets, i.e. through transparency or whatever
plus scaling/translation especially if there was any underlying
consistency to what moved where would also help with the recognition
factors. If it is to the right its a whale, not a seal. Bowmen are
dextrous, pikemen sinister in their placement, so blobs with sticks
have another recognition factor to aid the blind or overloaded.

Cheers,
RossW
=====




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