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[Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219)
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[Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219)

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx, Tatu Rissanen <tatu.rissanen@xxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Fri, 11 Jan 2002 06:15:18 +0100

On 2002-01-10 23:57:33, Daniel L Speyer wrote:
> On Thu, 10 Jan 2002, Mike Kaufman wrote:
> 
> > here's the patch. If you have an issue with it, speak soon.
> 
> Is the idea here to get away from hires or from isometric?  
> 
> If isometric, I think this is a mistake.  The strategic advantages of
> overhead are small, and mostly a matter of tile size, whereas isometric
> has an asthetically nicer feel that is fundamental.

It is my interpretation and hope that it is Hires we are moving away
from...

> If Hires, then I agree we should move away from it.  I suspect, though,
> that it is possible to maintain isomorphicality.  I recently posted the
> lexxy tileset, which is an attempt to repair hires.  If it receives
> interest, we may be able to get it done quickly.  Alternatively, how
> difficult would it be to make trident isometric?  Maybe with a 30x30
> resolution?

I'm somewhat sceptical about repairing hires... I don't like it at all
really... It's to high-resolution... ;)

Making trident isometric sounds like a very nice idea though... 
I guess the problem is to get the terrain to look good... Shouldn't be
that hard to fix for for someone with a little talent and even might be
possible for someone without talent with some effort... :)

Tatu does not by any chance have the time and inclination to try this?
Anyone else? Either way, I'd like to see a version like this any way
it can be made... :)

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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