[Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219)
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On 2002-01-10 23:57:33, Daniel L Speyer wrote:
> On Thu, 10 Jan 2002, Mike Kaufman wrote:
>
> > here's the patch. If you have an issue with it, speak soon.
>
> Is the idea here to get away from hires or from isometric?
>
> If isometric, I think this is a mistake. The strategic advantages of
> overhead are small, and mostly a matter of tile size, whereas isometric
> has an asthetically nicer feel that is fundamental.
It is my interpretation and hope that it is Hires we are moving away
from...
> If Hires, then I agree we should move away from it. I suspect, though,
> that it is possible to maintain isomorphicality. I recently posted the
> lexxy tileset, which is an attempt to repair hires. If it receives
> interest, we may be able to get it done quickly. Alternatively, how
> difficult would it be to make trident isometric? Maybe with a 30x30
> resolution?
I'm somewhat sceptical about repairing hires... I don't like it at all
really... It's to high-resolution... ;)
Making trident isometric sounds like a very nice idea though...
I guess the problem is to get the terrain to look good... Shouldn't be
that hard to fix for for someone with a little talent and even might be
possible for someone without talent with some effort... :)
Tatu does not by any chance have the time and inclination to try this?
Anyone else? Either way, I'd like to see a version like this any way
it can be made... :)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
[Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Reinier Post, 2002/01/11
[Freeciv-Dev] Re: [PATCH] switch default tileset to trident (PR#1219), Ross W. Wetmore, 2002/01/12
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