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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
From: Justin Moore <justin@xxxxxxxxxxx>
Date: Wed, 16 Jan 2002 16:38:48 -0500 (EST)

> > > > Do barbarians research at all?
> > >
> > > That is the question.
> >
> >    I would say no.  I think it's possible for them to get techs, but not
> > to research them.
>
> Is this discussion related to *this* bug: !?
>
> > civserver: tech.c:56: set_invention: Zusicherung »!is_barbarian(pplayer)«
> nicht erfüllt.
> Abgebrochen (core dumped)

   Yes.

> This is since some weeks now, crashes a game from time to time.
> CVS 16 JAN

   *nod* I've hacked together a quick script to do some automated testing
of 10 all-AI games, each with different parameters.  Hopefully this'll
catch a few problems in current CVS.  If anyone has a script they'd like
to see make it into the test suite, let me know what it's testing and I'll
go ahead and stick it into the test harness.

-jdm

Department of Computer Science, Duke University, Durham, NC 27708-0129
Email:  justin@xxxxxxxxxxx



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