[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Fri, 18 Jan 2002 02:54:04 +0100 |
On Thu, Jan 17, 2002 at 02:58:30PM +0000, Gregory Berkolaiko wrote:
> if (value == TECH_KNOWN && !is_barbarian(pplayer)) {
> game.global_advances[tech]++;
> }
Again, why treat a player with no research differently from a barbarian?
Because the player has researched in the past, or may research at any time
in the future?
--
Reinier
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), (continued)
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/16
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/16
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221),
Reinier Post <=
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Daniel Sjölie, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/16
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