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| To: | freeciv-dev@xxxxxxxxxxx |  
| Subject: | [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221) |  
| From: | Reinier Post <rp@xxxxxxxxxx> |  
| Date: | Fri, 18 Jan 2002 02:54:04 +0100 |  
 On Thu, Jan 17, 2002 at 02:58:30PM +0000, Gregory Berkolaiko wrote:
> if (value == TECH_KNOWN && !is_barbarian(pplayer)) {
>   game.global_advances[tech]++;
> }
Again, why treat a player with no research differently from a barbarian?
Because the player has researched in the past, or may research at any time
in the future?
-- 
Reinier
 
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/16[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), (continued)
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/16
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/16
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221),
Reinier Post <=
[Freeciv-Dev] Re: civserver segfault with new research  system (PR#1221), Ross W. Wetmore, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Daniel Sjölie, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/17
 
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