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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Jan 2002 15:18:49 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Jan 16, 2002 at 09:57:35PM +0100, Christian Knoke wrote:
> On Wed, Jan 16, 2002 at 03:13:25PM -0500, Justin Moore wrote:
> > 
> > > > > I'm not sure about the correct way to solve this. "How much" tech do
> > > > > barbarians need?
> > > >
> > > > Do barbarians research at all?
> > >
> > > That is the question.
> > 
> >    I would say no.  I think it's possible for them to get techs, but not
> > to research them.
> 
> Is this discussion related to *this* bug: !?
> 
> > civserver: tech.c:56: set_invention: Zusicherung »!is_barbarian(pplayer)«
> nicht erfüllt.
> Abgebrochen (core dumped)

Does the patch solves this?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"

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