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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 17 Jan 2002 15:28:20 +0100

On 2002-01-17 15:18:49, Raimar Falke wrote:
> On Wed, Jan 16, 2002 at 09:57:35PM +0100, Christian Knoke wrote:
> > On Wed, Jan 16, 2002 at 03:13:25PM -0500, Justin Moore wrote:
> > > 
> > > > > > I'm not sure about the correct way to solve this. "How much" tech do
> > > > > > barbarians need?
> > > > >
> > > > > Do barbarians research at all?
> > > >
> > > > That is the question.
> > > 
> > >    I would say no.  I think it's possible for them to get techs, but not
> > > to research them.
> > 
> > Is this discussion related to *this* bug: !?
> > 
> > > civserver: tech.c:56: set_invention: Zusicherung »!is_barbarian(pplayer)«
> > nicht erfüllt.
> > Abgebrochen (core dumped)
> 
> Does the patch solves this?

I got the same before:
civserver: tech.c:56: set_invention: Assertion `!is_barbarian(pplayer)'
failed.
Abort

And the patch works for me...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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