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[Freeciv-Dev] Re: do barbarians get science? (was: civserver segfault wi
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[Freeciv-Dev] Re: do barbarians get science? (was: civserver segfault wi

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: do barbarians get science? (was: civserver segfault with new research system (PR#1221))
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 17 Jan 2002 11:56:36 +0100

On Thu, Jan 17, 2002 at 11:34:11AM +0100, Reinier Post wrote:

> >    Seriously, though, where could one quickly and easily check and make
> > sure a barbarian city (or anywhere else) wasn't producing any bulbs?
> 
> Don't.  Make a ailevel-related variable ai_science_want, set it to 0
> for barbarians, and use it in ai_manage_taxes:
> 
>   http://www.freeciv.org/lxr/source/ai/aihand.c?v=cvs#L145

My mistake, this is not your question.

Well, it's best to just use the effective science output of the player,
that's what you'd expect anyway.

> -- 
> Reinier


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