[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
Freeciv Developers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Fri, 18 Jan 2002 14:16:58 +0100 |
On Fri, Jan 18, 2002 at 09:24:25AM +0100, Raimar Falke wrote:
> On Fri, Jan 18, 2002 at 02:49:48AM +0100, Reinier Post wrote:
> > On Thu, Jan 17, 2002 at 12:17:32PM +0100, Raimar Falke wrote:
> >
> > > > How do barbarians without normal research differ from any other player
> > > > with research level set to 0?
> > >
> > > No sane player would do so.
> > >
> > > Raimar
> >
> > I can't vow for my sanity, but I do it all the time (when at war).
>
> Yes but only for a short time. Barbarian however don't do it at
> all. Example:
> n players
> you don't know the tech yet
> all other players (n-1) know the tech already
> and there are b barbarians who doesn't know the tech either
> leakage style 2 (becomes 1 in the patch)
>
> With barbarians:
> cost'=(((n+b)-(n-1))*cost)/(n+b)=((b+1)*cost)/(n+b)
>
> Without barbarians:
> cost'=((n-(n-1))*cost)/n=cost/n
I'm not happy with this. Barbarians start out smarter later in the game,
so which wouldn't they become smarter according to the same rules? Why
insist on treat barbarians in a special way?
Another example: a barbarian takes the city with the Great Library.
Will the barbarians get its benefits? Why not??
> We can make another mode which includes the barbarians. Player than
> may see a motivation to destory a barbarian.
I just think barbarians should be normal players whenever possible, otherwise
you're only complicating the code and contradicting user's expectations.
> Raimar
--
Reinier
- [Freeciv-Dev] Re: do barbarians get science? (was: civserver segfault with new research system (PR#1221)), (continued)
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Tony Stuckey, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221),
Reinier Post <=
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new researchsystem (PR#1221), Jörg Zuther, 2002/01/19
|
|