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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 18 Jan 2002 18:14:11 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Jan 18, 2002 at 02:10:34PM +0000, Gregory Berkolaiko wrote:
>  --- Reinier Post <rp@xxxxxxxxxx> wrote: 
> > On Fri, Jan 18, 2002 at 09:24:25AM +0100, Raimar Falke wrote:
> > > 
> > > Yes but only for a short time. Barbarian however don't do it at
> > > all. Example:
> > >  n players
> > >  you don't know the tech yet
> > >  all other players (n-1) know the tech already
> > >  and there are b barbarians who doesn't know the tech either
> > >  leakage style 2 (becomes 1 in the patch)
> > > 
> > > With barbarians:
> > >   cost'=(((n+b)-(n-1))*cost)/(n+b)=((b+1)*cost)/(n+b)
> > >  
> > > Without barbarians:
> > >   cost'=((n-(n-1))*cost)/n=cost/n
> > 
> > I'm not happy with this.  Barbarians start out smarter later in the
> > game,
> > so which wouldn't they become smarter according to the same rules?  Why
> > insist on treat barbarians in a special way?
> > 
> > Another example: a barbarian takes the city with the Great Library.
> > Will the barbarians get its benefits?  Why not??
> 
> Because they can't read :(
> 
> > 
> > I just think barbarians should be normal players whenever possible,
> > otherwise
> > you're only complicating the code and contradicting user's
> > expectations.
> 
> Actually it makes a lot of sense.  

> Barbarians who overrun a city should ideally become a new
> civilization.

Ack.

> After all this was the origin of all
> modern european nations.  But would anyone be willing to seriously work
> on it (I mean "on barbarians", not "on origins of nations")?

        Raimar

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