[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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On Fri, Jan 18, 2002 at 02:10:34PM +0000, Gregory Berkolaiko wrote:
> --- Reinier Post <rp@xxxxxxxxxx> wrote:
> > On Fri, Jan 18, 2002 at 09:24:25AM +0100, Raimar Falke wrote:
> > >
> > > Yes but only for a short time. Barbarian however don't do it at
> > > all. Example:
> > > n players
> > > you don't know the tech yet
> > > all other players (n-1) know the tech already
> > > and there are b barbarians who doesn't know the tech either
> > > leakage style 2 (becomes 1 in the patch)
> > >
> > > With barbarians:
> > > cost'=(((n+b)-(n-1))*cost)/(n+b)=((b+1)*cost)/(n+b)
> > >
> > > Without barbarians:
> > > cost'=((n-(n-1))*cost)/n=cost/n
> >
> > I'm not happy with this. Barbarians start out smarter later in the
> > game,
> > so which wouldn't they become smarter according to the same rules? Why
> > insist on treat barbarians in a special way?
> >
> > Another example: a barbarian takes the city with the Great Library.
> > Will the barbarians get its benefits? Why not??
>
> Because they can't read :(
>
> >
> > I just think barbarians should be normal players whenever possible,
> > otherwise
> > you're only complicating the code and contradicting user's
> > expectations.
>
> Actually it makes a lot of sense.
> Barbarians who overrun a city should ideally become a new
> civilization.
Ack.
> After all this was the origin of all
> modern european nations. But would anyone be willing to seriously work
> on it (I mean "on barbarians", not "on origins of nations")?
Raimar
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- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), (continued)
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Tony Stuckey, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221),
Raimar Falke <=
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new researchsystem (PR#1221), Jörg Zuther, 2002/01/19
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