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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Sat, 19 Jan 2002 12:14:36 -0500

At 08:54 AM 02/01/18 +0100, Raimar Falke wrote:
>On Thu, Jan 17, 2002 at 10:08:45PM -0500, Ross W. Wetmore wrote:
>> At 12:17 PM 02/01/17 +0100, Raimar Falke wrote:
>> >On Thu, Jan 17, 2002 at 11:36:38AM +0100, Reinier Post wrote:
>> >> On Thu, Jan 17, 2002 at 09:21:17AM +0100, Raimar Falke wrote:
>> >> How do barbarians without normal research differ from any other player
>> >> with research level set to 0?
>> >
>> >No sane player would do so.
>> 
>> I beg to differ. There are lots of times I kill any of these values to
>> get maximum boost on something else for a turn or so.
>
>You said it: "for a turn or so". Barbarian do this every turn.
>
>> You need to stop being so "assertive" :-).
>
>At least we catch the mistakes/thingos.

Yes, but maintainers aren't supposed to make so many mistakes, nor is
it particularly useful to have the game die all the time while they are
learning things the hard way, or at their typical speed :-).

It would be better if the maintainers did not to introduce so many 
"mistakes/thingos" into the code in the first place.

>       Raimar
>-- 
> email: rf13@xxxxxxxxxxxxxxxxx
> "It is not yet possible to change operating system by writing
>  to /proc/sys/kernel/ostype."              sysctl(2) man page

Cheers,
RossW
=====




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