[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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On Fri, Jan 18, 2002 at 02:49:48AM +0100, Reinier Post wrote:
> On Thu, Jan 17, 2002 at 12:17:32PM +0100, Raimar Falke wrote:
>
> > > How do barbarians without normal research differ from any other player
> > > with research level set to 0?
> >
> > No sane player would do so.
> >
> > Raimar
>
> I can't vow for my sanity, but I do it all the time (when at war).
Yes but only for a short time. Barbarian however don't do it at
all. Example:
n players
you don't know the tech yet
all other players (n-1) know the tech already
and there are b barbarians who doesn't know the tech either
leakage style 2 (becomes 1 in the patch)
With barbarians:
cost'=(((n+b)-(n-1))*cost)/(n+b)=((b+1)*cost)/(n+b)
Without barbarians:
cost'=((n-(n-1))*cost)/n=cost/n
We can make another mode which includes the barbarians. Player than
may see a motivation to destory a barbarian.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"On the eigth day, God started debugging"
- [Freeciv-Dev] do barbarians get science? (was: civserver segfault with new research system (PR#1221)), (continued)
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Tony Stuckey, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221),
Raimar Falke <=
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/18
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/19
- [Freeciv-Dev] Re: civserver segfault with new researchsystem (PR#1221), Jörg Zuther, 2002/01/19
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