[Freeciv-Dev] do barbarians get science? (was: civserver segfault with n
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Freeciv Developers <freeciv-dev@xxxxxxxxxxx> |
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[Freeciv-Dev] do barbarians get science? (was: civserver segfault with new research system (PR#1221)) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Thu, 17 Jan 2002 11:34:11 +0100 |
On Thu, Jan 17, 2002 at 02:56:35AM -0500, Justin Moore wrote:
> matthews:~/compile/freeciv/common$ grep barbarian *.c | wc
> 19 90 1044
> matthews:~/compile/freeciv/common$ cd ../server/
> matthews:~/compile/freeciv/server$ grep barbarian *.c | wc
> 179 1000 11145
> matthews:~/compile/freeciv/server$
A hardcoded is_barbarian property is infinitely better than having no
barbarians at all. It makes sense that it's the AI code which suffers most
from barbarians.
> I'm simply proposing to move the special case handling to a slightly more
> effective place (I think), given the current setup. For a real nightmare,
> check out server/stdinhand.c.
stdinhand.c is the only part of the code I'm familiar with, it has a
lot of duplication but it's quite systematic. Best of all: it only
has 3 barbarian tests :-)
> I think a total AI/server separation is
> futile given the codebase and other influencing factors.
It would take a while.
> Seriously, though, where could one quickly and easily check and make
> sure a barbarian city (or anywhere else) wasn't producing any bulbs?
Don't. Make a ailevel-related variable ai_science_want, set it to 0
for barbarians, and use it in ai_manage_taxes:
http://www.freeciv.org/lxr/source/ai/aihand.c?v=cvs#L145
--
Reinier
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), (continued)
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Daniel Sjölie, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
- [Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/16
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Tony Stuckey, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/18
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