[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221)
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At 02:07 PM 02/01/14 +0000, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
>> >
>Disabling or removing it is counter-productive.
>I actually think that leakage mode number 2 (corrected version) is the
>nicest of all since
>1. It helps to balance the players but not without them doing some effort
>(establishing Embassies)
>2. It encourages Marco Polo (which is otherwise a waste of production).
>3. It is the most realistic.
>
>So I think fixing it is the right thing to do. I am sure Juha will agree
>with me.
Always make sure attribution of changes is appropriately flagged. If so,
there is usually no problem if the issue is clear and not in previous
dispute.
This is either done as a separate patch, or in a jointly authored one with
an appropriate comment explanation and name if you haven't got joint
acknowledgement.
You may often see things like ...
"This feature is heavily based on the code of <author>, but any remaining
bugs and deficiencies are mine. <editor>"
>Best,
>G.
>__________________________________________________
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Cheers,
RossW
=====
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Justin Moore, 2002/01/16
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Raimar Falke, 2002/01/16
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Christian Knoke, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Gregory Berkolaiko, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Reinier Post, 2002/01/17
[Freeciv-Dev] Re: civserver segfault with new research system (PR#1221), Ross W. Wetmore, 2002/01/17
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