freeciv-dev September 2003
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- September 10, 2003
- [Freeciv-Dev] (PR#6131) bunch of changes to AI wall, coastal & SAM code, Per I. Mathisen, 17:12
- [Freeciv-Dev] (PR#1178) Active Units Dialog, Vasco Alexandre da Silva Costa, 16:32
- [Freeciv-Dev] (PR#6130) double-connect gives core dump, Per I. Mathisen, 15:38
- [Freeciv-Dev] (PR#5072) Alliance with AI bugs, John Wheeler, 13:31
- [Freeciv-Dev] (PR#6129) Make AI consider danger from paratroopers properly, Per I. Mathisen, 13:15
- [Freeciv-Dev] (PR#5252) Wishlist: Defined civil war nations, Jason Short, 12:33
- [Freeciv-Dev] (PR#5252) Wishlist: Defined civil war nations, Jason Short, 12:32
- [Freeciv-Dev] (PR#6127) [Bug] Units can have more MPs than their move rate., Jason Short, 11:32
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, Gregory Berkolaiko, 10:19
- [Freeciv-Dev] (PR#6127) [Bug] Units can have more MPs than their move rate., Gregory Berkolaiko, 10:14
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:26
- [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant, Daniel L Speyer, 09:21
- [Freeciv-Dev] (PR#6094) assert in path finding, Jason Short, 09:17
- [Freeciv-Dev] (PR#6126) server crashes on civil war, Jason Short, 09:09
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, ue80@xxxxxxxxxxxxxxxxxxxxx, 09:02
- [Freeciv-Dev] Re: (PR#6126) server crashes on civil war, Tom Chance, 08:58
- [Freeciv-Dev] (PR#6126) server crashes on civil war, Tom Chance, 08:56
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, Jason Short, 08:55
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, Jason Short, 08:37
- [Freeciv-Dev] Re: (PR#6094) assert in path finding, ue80@xxxxxxxxxxxxxxxxxxxxx, 08:32
- [Freeciv-Dev] (PR#6094) assert in path finding, Jason Short, 08:24
- [Freeciv-Dev] (PR#6094) assert in path finding, Jason Short, 08:21
- [Freeciv-Dev] (PR#5101) improved dithering, made elegant, Jason Short, 08:12
- [Freeciv-Dev] (PR#4342) investigate city core dump, Jason Short, 08:02
- [Freeciv-Dev] (PR#6126) server crashes on civil war, Jason Short, 07:34
- [Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:17
- [Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit, Gregory Berkolaiko, 07:11
- [Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit, Gregory Berkolaiko, 06:17
- [Freeciv-Dev] Re: Is anybody there? (PR#5378), Gregory Berkolaiko, 06:14
- [Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit, Per I. Mathisen, 05:03
- [Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit, Per I. Mathisen, 04:47
- [Freeciv-Dev] Re: Is anybody there?, Per I. Mathisen, 01:53
September 09, 2003
- [Freeciv-Dev] Re: (PR#4426) Adding append command to gui-gtk-2.0, jjc@xxxxxxxxxxxxxxxxxx, 21:48
- [Freeciv-Dev] (PR#4426) Adding append command to gui-gtk-2.0, Vasco Alexandre da Silva Costa, 17:20
- [Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit, ue80@xxxxxxxxxxxxxxxxxxxxx, 17:15
- [Freeciv-Dev] (PR#5207) drag&drop in cvs broken, Vasco Alexandre da Silva Costa, 16:36
- [Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit, ue80@xxxxxxxxxxxxxxxxxxxxx, 16:07
- [Freeciv-Dev] Re: (PR#4289) Pixel scroller, andrearo@xxxxxxxxxxxx, 15:27
- [Freeciv-Dev] (PR#6123) Loop in ai_manage_airunit, ue80@xxxxxxxxxxxxxxxxxxxxx, 15:21
- [Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit, Jason Short, 15:19
- [Freeciv-Dev] (PR#6121) AI isn't hunting down bombers, ue80@xxxxxxxxxxxxxxxxxxxxx, 15:11
- [Freeciv-Dev] Thank you!, rf13, 15:03
- [Freeciv-Dev] Is anybody there? [was Re: Re: HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click], Daniel L Speyer, 14:41
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Michael Mielke, 13:58
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Marko Lindqvist, 12:39
- [Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory, Marko Lindqvist, 12:39
- [Freeciv-Dev] (PR#3376) print exact number of points in science dialog, Jason Short, 12:38
- [Freeciv-Dev] (PR#6112) Civ3: Reforest tech, Marko Lindqvist, 12:38
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Gregory Berkolaiko, 12:38
- [Freeciv-Dev] (PR#6109) Civ3: Healing at enemy territory, Marko Lindqvist, 12:37
- [Freeciv-Dev] (PR#2607) city report fields still don't sort perfectly, Jason Short, 10:57
- [Freeciv-Dev] Re: Thank you!, kaufman, 10:56
- [Freeciv-Dev] Re: (PR#6074) Numeric sorting in city report, Jason Short, 10:40
- [Freeciv-Dev] Re: Approved, leth, 10:25
- [Freeciv-Dev] Re: (PR#6094) AutoReply: assert in path finding, ue80@xxxxxxxxxxxxxxxxxxxxx, 10:24
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Michael Mielke, 10:18
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Per I. Mathisen, 10:18
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Jeremy Adams, 10:15
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Michael Mielke, 10:03
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Egor Vyscrebentsov, 09:43
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Remi Bonnet, 09:00
- [Freeciv-Dev] (PR#6094) assert in path finding, ue80@xxxxxxxxxxxxxxxxxxxxx, 08:22
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:44
- [Freeciv-Dev] Re: (PR#6033) Civ3: National borders and culture, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:57
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:52
- [Freeciv-Dev] Re: Thank you!, leth, 01:15
September 08, 2003
- [Freeciv-Dev] Re: Wicked screensaver, leth, 21:14
- [Freeciv-Dev] Re: Your application, kaufman, 19:03
- [Freeciv-Dev] (PR#6080) Civ3: Privateer, Guest, 18:31
- [Freeciv-Dev] Thank you!, kaufman, 18:26
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, Greg Wooledge, 18:18
- [Freeciv-Dev] Re: (PR#5135) Re: Re: Free for all Games, jjc@xxxxxxxxxxxxxxxxxx, 17:35
- [Freeciv-Dev] Re: (PR#3376) print exact number of points is science dialog, jjc@xxxxxxxxxxxxxxxxxx, 16:44
- [Freeciv-Dev] (PR#6033) Re: (PR#6032) Civ3: Culture, Marko Lindqvist, 13:56
- [Freeciv-Dev] Re: (PR#3376) print exact number of points is science dialog, Jason Short, 13:55
- [Freeciv-Dev] statue of libery (PR#4327), Per I. Mathisen, 13:54
- [Freeciv-Dev] Re: (PR#6080) Civ3: Privateer, Per I. Mathisen, 13:47
- [Freeciv-Dev] (PR#6080) Civ3: Privateer, Marko Lindqvist, 13:22
- [Freeciv-Dev] (PR#4809) Problems with omniscience and diplomacy, Per I. Mathisen, 13:17
- [Freeciv-Dev] (PR#5072) Alliance with AI bugs, Per I. Mathisen, 13:14
- [Freeciv-Dev] Re: (PR#6006) Civ3: Map generator for strategic and luxury resources, Marko Lindqvist, 12:29
- [Freeciv-Dev] (PR#5103) ai diplomacy, Per I. Mathisen, 12:24
- [Freeciv-Dev] (PR#907) unhappyness of aggressive units, Per I. Mathisen, 12:01
- [Freeciv-Dev] Re: (PR#6034) Civ3: ZOC, Marko Lindqvist, 11:54
- [Freeciv-Dev] (PR#6076) Bug & patch: Firstbuild unit with building requirement, Marko Lindqvist, 11:17
- [Freeciv-Dev] Re: (PR#5135) Re: Re: Free for all Games, Per I. Mathisen, 11:16
- [Freeciv-Dev] (PR#6034) Civ3: ZOC, Per I. Mathisen, 11:13
- [Freeciv-Dev] Re: (PR#5135) Re: Re: Free for all Games, jjc@xxxxxxxxxxxxxxxxxx, 11:10
- [Freeciv-Dev] (PR#6009) Civ3: Movement bonus at enemy territory, Per I. Mathisen, 11:06
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Cameron Morland, 11:04
- [Freeciv-Dev] (PR#6007) Civ3: Different sea types, Per I. Mathisen, 10:57
- [Freeciv-Dev] (PR#6006) Civ3: Map generator for strategic and luxury resources, Per I. Mathisen, 10:53
- [Freeciv-Dev] Re: (PR#6074) Numeric sorting in city report, John Wheeler, 10:38
- [Freeciv-Dev] Re: (PR#6025) PATCH: reg_gen_for_units, Per I. Mathisen, 10:35
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, John Wheeler, 10:16
- [Freeciv-Dev] Received cities do not produce illegal units (PR#2405), Per I. Mathisen, 10:08
- [Freeciv-Dev] (PR#5254) Worklist commands: first, change, next, last, Guest, 10:02
- [Freeciv-Dev] Re: (PR#6074) Numeric sorting in city report, Vasco Alexandre da Silva Costa, 09:39
- [Freeciv-Dev] (PR#3376) print exact number of points in science dialog, John Wheeler, 09:30
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, Vasco Alexandre da Silva Costa, 09:29
- [Freeciv-Dev] (PR#6075) Wishlist: Column totals in city report, John Wheeler, 09:21
- [Freeciv-Dev] Re: (PR#6006) Civ3: Map generator for strategic and luxury resources, Marko Lindqvist, 09:15
- [Freeciv-Dev] (PR#6074) Numeric sorting in city report, John Wheeler, 09:07
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, Wawrzyniec Niewodniczan~ski, 08:36
- [Freeciv-Dev] Re: (PR#5135) Re: Re: Free for all Games, Per I. Mathisen, 08:34
- [Freeciv-Dev] (PR#5777) Stuck building coinage in worklist, John Wheeler, 08:15
- [Freeciv-Dev] Re: (PR#3376) print exact number of points is science dialog, Per I. Mathisen, 07:46
- [Freeciv-Dev] (PR#6006) Civ3: Map generator for strategic and luxury resources, Egor Vyscrebentsov, 02:21
- [Freeciv-Dev] (PR#6007) Civ3: Different sea types, Egor Vyscrebentsov, 01:54
- [Freeciv-Dev] (PR#6010) Civ3 ruleset, Egor Vyscrebentsov, 01:11
September 07, 2003
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Greg Wooledge, 14:19
- [Freeciv-Dev] Re: civ3 compatibility, Marko Lindqvist, 14:06
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Ben Webb, 13:50
- [Freeciv-Dev] Re: (PR#4447) traderoute info in popup, andrearo@xxxxxxxxxxxx, 13:18
- [Freeciv-Dev] civ3 compatibility, Per I. Mathisen, 11:24
- [Freeciv-Dev] Re: (PR#6034) Civ3: ZOC, Marko Lindqvist, 11:13
- [Freeciv-Dev] (PR#6034) Civ3: ZOC, Marko Lindqvist, 11:10
- [Freeciv-Dev] (PR#6033) Civ3: National borders and culture, Marko Lindqvist, 11:05
- [Freeciv-Dev] (PR#6032) Civ3: Culture, Marko Lindqvist, 11:02
- [Freeciv-Dev] Re: (PR#6029) Civ3: Nationality, Marko Lindqvist, 10:53
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Marko Lindqvist, 10:40
- [Freeciv-Dev] (PR#6029) Civ3: Nationality, Marko Lindqvist, 10:25
- [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types, Daniel L Speyer, 10:21
- [Freeciv-Dev] (PR#6025) PATCH: reg_gen_for_units, Marko Lindqvist, 09:27
- [Freeciv-Dev] Re: Civ3 Ruselset [Was: Re: (PR#5437) wishlist: new unit, the worker], Marko Lindqvist, 05:19
- [Freeciv-Dev] (PR#6010) Civ3 ruleset, Marko Lindqvist, 05:17
- [Freeciv-Dev] (PR#6009) Civ3: Movement bonus at enemy territory, Marko Lindqvist, 05:00
- [Freeciv-Dev] (PR#6007) Civ3: Different sea types, Marko Lindqvist, 04:47
- [Freeciv-Dev] (PR#6006) Civ3: Map generator for strategic and luxury resources, Marko Lindqvist, 04:45
- [Freeciv-Dev] (PR#5967) Producing units in barracks that will disappear, rms@xxxxxxx, 04:27
- [Freeciv-Dev] (PR#5966) Cities with no settlers/engineers, rms@xxxxxxx, 04:27
September 06, 2003
- [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit, Marko Lindqvist, 18:05
- [Freeciv-Dev] Re: (PR#5953) Civ3: War weariness, Michael Mielke, 12:37
- [Freeciv-Dev] Re: (PR#5953) Civ3: War weariness, Marko Lindqvist, 11:29
- [Freeciv-Dev] (PR#5953) Civ3: War weariness, Marko Lindqvist, 11:24
- [Freeciv-Dev] (PR#5946) Civ3: Settler capture, Marko Lindqvist, 09:41
- [Freeciv-Dev] Re: (PR#5944) Civ3: Unit capture, Marko Lindqvist, 09:39
- [Freeciv-Dev] (PR#5944) Civ3: Unit capture, Marko Lindqvist, 09:35
- [Freeciv-Dev] Re: (PR#5943) Civ3: River placement, Marko Lindqvist, 09:26
- [Freeciv-Dev] (PR#5943) Civ3: River placement, Marko Lindqvist, 09:22
- [Freeciv-Dev] Re: Civ3 Ruselset [Was: Re: (PR#5437) wishlist: new unit, the worker], Marko Lindqvist, 07:23
- [Freeciv-Dev] unit animation, Lukas Tönne, 06:38
- [Freeciv-Dev] (PR#4447) traderoute info in popup, Remi Bonnet, 04:08
- [Freeciv-Dev] (PR#5252) Wishlist: Defined civil war nations, Remi Bonnet, 03:01
September 05, 2003
- [Freeciv-Dev] Re: (PR#1871) FreecivAC: generalised calendars, Mike Kaufman, 16:33
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, Paul Zastoupil, 16:25
- [Freeciv-Dev] (PR#3376) print exact number of points is science dialog, jjc@xxxxxxxxxxxxxxxxxx, 15:48
- [Freeciv-Dev] (PR#1871) FreecivAC: generalised calendars, Guest, 14:31
- [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant, Daniel L Speyer, 12:29
- [Freeciv-Dev] (PR#5101) improved dithering, made elegant, Jason Short, 12:17
- [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision., Per I. Mathisen, 09:23
- [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision., Mike Kaufman, 08:41
- [Freeciv-Dev] (PR#5789) Don't send info about transported units to clients without shared vision., Jason Short, 08:12
- [Freeciv-Dev] (PR#5642) [BUG] resolve_unit_stacks crashes server, Guest, 04:00
- [Freeciv-Dev] (PR#3446) Report at endgame, Jason Short, 02:59
- [Freeciv-Dev] (PR#3446) Report at endgame, Jason Short, 02:52
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, andrearo@xxxxxxxxxxxx, 02:42
- [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 01:51
- [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 01:42
September 04, 2003
- [Freeciv-Dev] (PR#5642) Re: Re: (PR#5840) Server crash while taking a capital, Jason Short, 18:02
- [Freeciv-Dev] Re: (PR#5840) Server crash while taking a capital, Per I. Mathisen, 16:25
- [Freeciv-Dev] Re: (PR#5836) Suggestion: make PageUp, PageDn scroll, Vasco Alexandre da Silva Costa, 15:12
- [Freeciv-Dev] Re: unit animation file format, Vasco Alexandre Da Silva Costa, 15:06
- [Freeciv-Dev] russian (GTK-2.0 client) Re: (PR#5801) i18n: activeunits dialog buttons in, Vasco Alexandre da Silva Costa, 14:57
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, Vasco Alexandre da Silva Costa, 14:54
- [Freeciv-Dev] Re: HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click, Daniel L Speyer, 14:39
- [Freeciv-Dev] (PR#5840) Server crash while taking a capital, Jason Short, 14:18
- [Freeciv-Dev] Re: (PR#5072) Alliance with AI bugs, Per I. Mathisen, 13:52
- [Freeciv-Dev] (PR#5072) Alliance with AI bugs, Guest, 13:42
- [Freeciv-Dev] Re: HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click, Genevieve Gracian, 12:03
- [Freeciv-Dev] Re: (PR#5840) Server crash while taking a capital, Jason Short, 11:52
- [Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI, Jason Short, 11:47
- [Freeciv-Dev] (PR#5840) Server crash while taking a capital, Guest, 06:51
- [Freeciv-Dev] away, Bursig Rafal, 06:47
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:32
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:25
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 05:18
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:51
- [Freeciv-Dev] (PR#5836) Suggestion: make PageUp, PageDn scroll, rms@xxxxxxx, 01:49
- [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision., Per I. Mathisen, 01:49
September 03, 2003
- [Freeciv-Dev] (PR#5835) Diplomatic action against AI, John Wheeler, 22:25
- [Freeciv-Dev] Re: (PR#5252) Wishlist: Defined civil war nations, Morgan Jones, 20:40
- [Freeciv-Dev] Re: HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click, Daniel L Speyer, 20:12
- [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision., Rafa³ Bursig, 18:40
- [Freeciv-Dev] Re: HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click, Genevieve Gracian, 18:02
- [Freeciv-Dev] (PR#5835) Diplomatic action against AI, Guest, 17:46
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Jason Short, 15:54
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Per I. Mathisen, 15:46
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 15:42
- [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city, Per I. Mathisen, 14:58
- [Freeciv-Dev] HERE'S THE PATCH Re: (PR#5378) Diplomacy information in map middle-click, Daniel L Speyer, 14:57
- [Freeciv-Dev] Re: Civ3 Ruselset [Was: Re: (PR#5437) wishlist: new unit, the worker], Marko Lindqvist, 14:21
- [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision., Per I. Mathisen, 13:59
- [Freeciv-Dev] Re: unit animation file format, Lukas Tönne, 13:45
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:42
- [Freeciv-Dev] Re: Civ3 Ruselset [Was: Re: (PR#5437) wishlist: new unit, the worker], Jason Short, 12:17
- [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves, Jason Short, 12:09
- [Freeciv-Dev] (PR#5252) Wishlist: Defined civil war nations, Remi Bonnet, 11:29
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Remi Bonnet, 09:13
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, jjc@xxxxxxxxxxxxxxxxxx, 08:23
- [Freeciv-Dev] Re: Do you feel your patches are ignored?, Remi Bonnet, 08:19
- [Freeciv-Dev] (PR#5801) i18n: activeunits dialog buttons in russian (GTK-2.0 client), Guest, 07:49
- [Freeciv-Dev] (PR#5789) Don't send info about transported units to clients without shared vision., Rafa³ Bursig, 04:22
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Christian Knoke, 03:47
- [Freeciv-Dev] Re: (PR#5777) Stuck building coinage in worklist, ue80@xxxxxxxxxxxxxxxxxxxxx, 02:55
- [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Rafa³ Bursig, 02:21
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, rms@xxxxxxx, 02:08
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, rms@xxxxxxx, 02:08
- [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 02:05
- [Freeciv-Dev] Civ3 Ruselset [Was: Re: (PR#5437) wishlist: new unit, the worker], evyscr, 01:48
- [Freeciv-Dev] (PR#4044) Revised multiple veteran patch, John Wheeler, 00:32
- [Freeciv-Dev] (PR#4416) Re: building multiple units in a city, John Wheeler, 00:24
September 02, 2003
- [Freeciv-Dev] (PR#5777) Stuck building coinage in worklist, John Wheeler, 23:56
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, John Wheeler, 23:37
- [Freeciv-Dev] (PR#4426) Adding append command to gui-gtk-2.0, John Wheeler, 23:28
- [Freeciv-Dev] (PR#4387) The Return of the Rand() Moves, John Wheeler, 23:21
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, Jason Short, 22:31
- [Freeciv-Dev] (PR#5437) wishlist: new unit, the worker, John Wheeler, 22:16
- [Freeciv-Dev] (PR#1469) Looking at the score, John Wheeler, 21:59
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Jason Short, 16:12
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 16:08
- [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 15:40
- [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, Per I. Mathisen, 15:29
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, rms@xxxxxxx, 15:18
- [Freeciv-Dev] Re: (PR#5473) show units via middle-mouse-click, Jason Short, 15:15
- [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:05
- [Freeciv-Dev] (PR#4044) Revised multiple veteran patch, Guest, 12:58
September 01, 2003
- [Freeciv-Dev] Re: (PR#5473) show units via middle-mouse-click, Gregory Berkolaiko, 19:47
- [Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status, Arturo Espinosa-Aldama, 17:14
- [Freeciv-Dev] Re: (PR#5473) show units via middle-mouse-click, Christian Knoke, 16:14
- [Freeciv-Dev] Re: (PR#5141) "Next time open" not persistent, Jason Short, 14:23
- [Freeciv-Dev] Re: (PR#5141) "Next time open" not persistent, Per I. Mathisen, 14:20
- [Freeciv-Dev] (PR#5473) show units via middle-mouse-click, Jason Short, 14:15
- [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 13:51
- [Freeciv-Dev] Re: (PR#5141) "Next time open" not persistent, Jason Short, 13:40
- [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city, Jason Short, 13:38
- [Freeciv-Dev] Re: (PR#5141) "Next time open" not persistent, Per I. Mathisen, 13:34
- [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city, Per I. Mathisen, 13:28
- [Freeciv-Dev] (PR#5141) "Next time open" not persistent, Jason Short, 13:27
- [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:59
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, Gregory Berkolaiko, 12:58
- [Freeciv-Dev] Re: (PR#5378) Diplomacy information in map middle-click, Daniel L Speyer, 12:32
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, Per I. Mathisen, 12:21
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, andrearo@xxxxxxxxxxxx, 11:37
- [Freeciv-Dev] Re: (PR#4387) Suggestion for deterministic moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 11:02
- [Freeciv-Dev] (PR#5658) gen4 bug, Jason Short, 10:13
- [Freeciv-Dev] Re: (PR#3446) Report at endgame, Gregory Berkolaiko, 10:08
- [Freeciv-Dev] Re: Old patches, Gregory Berkolaiko, 10:05
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, jjc@xxxxxxxxxxxxxxxxxx, 09:44
- [Freeciv-Dev] (PR#5431) Unecessary Global Variable in mapgen.c, Jason Short, 09:14
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Horn Gábor, 09:00
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Gregory Berkolaiko, 07:00
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Michael Mielke, 06:47
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Michael Mielke, 06:46
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Per I. Mathisen, 06:20
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Morgan Jones, 04:23
- [Freeciv-Dev] Re: (PR#1469) Looking at the score, Christian Knoke, 04:09
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