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[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
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[Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch

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To: james.blewitt@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4044) Revised multiple veteran patch
From: "Rafa³ Bursig" <bursig@xxxxxxxxx>
Date: Wed, 3 Sep 2003 00:21:45 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Dnia 2003.09.03 09:05, Per I. Mathisen napisa³(a):
> 
> On Tue, 2 Sep 2003, John Wheeler wrote:
> > [per - Tue Sep2 20:29:25 2003]:
> > > If the unit cannot teleport to safety, it should die.
> > Why not just leave it where it is?
> 
> Inside an enemy city??
> 
> (Yes, I know that diplomats/spies do not _actually_ move inside the
> city,
> but that is what conceptually happens.)
> 
> You might be suggesting that the spy is allowed to escape to a tile
> just outside the city. This is, however, often much preferable to
> teleporting to nearest own city, since you can immediately or next
> turn attempt the same/other diplomat attack. I consider that a very 
> bad idea.
> 
I solve this problem with my version of this code

Rafal




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