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[Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city
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[Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 1 Sep 2003 10:59:32 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Aug 31, 2003 at 02:03:06PM -0700, Genevieve Gracian wrote:
> Well, maybe the fact that this is possible is a bug (at least it
> seems to me that carrying prod points to the next turn after an
> item completion isn't possible in civ2)

I think the current solution is a bug, because you can switch from
unit/wonder/improvement to another group without losing points. I think
it should be saved for which group the shields were produced, and when
changing to something from another group the shields should be halved.

> Anyway, I wouldn't like to find myself with 21 warriors in one
> turn and 0 prod points left for the next item.

Dito
 
> Btw, on the 21 warriors 15 of them would be killed as soon as
> they're born because if the city had prod stockpiled to build
> them it hasn't enough prod for their upkeep.

You would produce 21 warriors, 15 would be disbanded -> 7 new created ->
7 disbanded -> ... not a good solution.

Thomas 
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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