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[Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city
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[Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city

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Subject: [Freeciv-Dev] Re: (PR#4416) Re: building multiple units in a city
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 1 Sep 2003 11:28:39 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 1 Sep 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Sun, Aug 31, 2003 at 02:03:06PM -0700, Genevieve Gracian wrote:
> > Well, maybe the fact that this is possible is a bug (at least it
> > seems to me that carrying prod points to the next turn after an
> > item completion isn't possible in civ2)
>
> I think the current solution is a bug, because you can switch from
> unit/wonder/improvement to another group without losing points. I think
> it should be saved for which group the shields were produced, and when
> changing to something from another group the shields should be halved.

I thought you lost half your shields once you changed production group
(unit/wonder/improvement). You don't? If not, then this is a bug, I think.

> > Anyway, I wouldn't like to find myself with 21 warriors in one
> > turn and 0 prod points left for the next item.
>
> Dito
>
> > Btw, on the 21 warriors 15 of them would be killed as soon as
> > they're born because if the city had prod stockpiled to build
> > them it hasn't enough prod for their upkeep.
>
> You would produce 21 warriors, 15 would be disbanded -> 7 new created ->
> 7 disbanded -> ... not a good solution.

It could be implemented using the worklist. Eg: If you have 40 shields and
3 warriors (only) in the worklist, you will get 3 warriors and then 10
shields left over.

  - Per




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