[Freeciv-Dev] (PR#6127) [Bug] Units can have more MPs than their move ra
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6127) [Bug] Units can have more MPs than their move rate. |
From: |
"Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx> |
Date: |
Wed, 10 Sep 2003 08:14:21 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
This happens rather often due to wonderous effects.
Examples:
1. A player gets a ship by bribe, inheritance, incitement or diplomacy
(the last two -- with a city) from a player with Magellan.
2. A player loses his Magellan city to another player
The former can be fixed by the attached patch. The latter is very hard to
fix.
G.
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.248
diff -u -r1.248 unittools.c
--- server/unittools.c 2003/09/09 20:10:28 1.248
+++ server/unittools.c 2003/09/10 15:06:51
@@ -1487,7 +1487,7 @@
if (moves_left >= 0) {
/* Override default full MP */
- punit->moves_left = moves_left;
+ punit->moves_left = MIN(moves_left, unit_move_rate(punit));
}
/* Assume that if moves_left < 0 then the unit is "fresh",
- [Freeciv-Dev] (PR#6127) [Bug] Units can have more MPs than their move rate.,
Gregory Berkolaiko <=
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