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[Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types
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[Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6007) Civ3: Different sea types
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Mon, 8 Sep 2003 09:03:54 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Sep 08, 2003 at 08:57:16AM -0700, Per I. Mathisen wrote:
> [marko.lindqvist@xxxxxxxxxxx - Sun Sep  7 09:47:16 2003]:
> > In civ3 there is three separate sea terrain types: Coast, Sea and Ocean. 
> > Fresh water lake is also separate terrain type. Map generator should 
> > support all this.

This is why the is_ocean macro was added. For code which only cares if
a tile is ocean or land, is_ocean can return that value, so the code
doesn't need to check if the tile if shelf, or sea, or ocean.

I like the Civ3 feature of having triremes be safe on shelf, instead
of safe when adjacent to land. I think we should definitely implement this.

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