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[Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to c
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[Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to c

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5789) Don't send info about transported units to clients without shared vision.
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 5 Sep 2003 07:22:55 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 5 Sep 2003, Mike Kaufman wrote:
> On Fri, Sep 05, 2003 at 06:12:31AM -0700, Jason Short wrote:
> > I think you're taking the opposite approach to what should be done.
> > Rather than tell the client all units, and for each unit give a
> > transported_by field, the server needs to NOT tell the client about the
> > transported units, but for each transportER unit should tell the client
> > if it is "occupied".
>
> I thought this too, but the problem I think is your OWN units being
> transported. Not other players' transported units.

Yes. Mike is right. Rafal was trying to solve two rather different
problems in one patch. The problem he tries to solve here is unnecessary
refreshes - mostly a speed issue.

  - Per




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