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[Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit
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[Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6123) AutoReply: Loop in ai_manage_airunit
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 10 Sep 2003 03:03:11 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 9 Sep 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > This happens when defending a transporter (or was it a dipl) with a
> > bomber.
>
> And it is adjacent to a city where the AI has a bomber.

I tried both putting a bomber&diplomat and a bomber&transport next to a
hard AI city with a bomber, and the bug does not arise.
can_unit_attack_unit_at_tile() correctly tells the AI not to attack in
both cases.

Could you think of anything else that might give a clue as to how to
reproduce this bug?

   - Per




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