[Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status
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>From: "Per I. Mathisen" <per@xxxxxxxxxxx>
>Date: Sun, 31 Aug 2003 03:51:03 -0700
>
>I dislike the idea of free-floating effects. Effects should IMHO be
>grounded in a game basic element like global, city, unit, player or
>government. An island is not a game basic element, it is a data property,
>and therefore to assign an effect to an island seems wrong to me.
>
>A quick suggestion: It is only cities that can have these ghost effects.
>So perhaps we can ground ghost effects in ghost cities? Every city that is
>destroyed is moved over to a pplayer->destroyed_cities genlist of cities,
>which for now can have the sole use of being a storage container for city
>effects. (Bonus: Clients can use this genlist to implement city ruins as a
>visual effect.)
I completly second this idea; I think this would be much realistic. But,
what happens when someone builds on top of a ruin? Can the code handle two
cities on the same location?
Ruins sound great... maybe you enter a new continent and find ruins
scattered all over the place, but noone alive, etc, etc.
Greetings,
Arturo
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- [Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status,
Arturo Espinosa-Aldama <=
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