Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2003:
[Freeciv-Dev] (PR#5672) Changing production categories when having to mu
Home

[Freeciv-Dev] (PR#5672) Changing production categories when having to mu

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 1 Sep 2003 11:51:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

In 1.14.0 you can "change" production without the penalty for changing
with this trick:

Set production in a size 1 city to settlers. Wait until you have 200
shields, change the production to warrior and set the next item in the
worklist to foo (foo item from improvement/wonder) You get the warrior
and have ~ 190 shields for the wonder or improvement. That shouldn't be
possible. You should lose 95 shields when doing that.

Same is possible when changing from big improvement to a small one or
when changing from a big wonder to a small ... so you sometimes can save
some of your production points.

Additional its possible to buy a settler (size 1 city) and then change
the next round to a bigger unit to partly buy a unit (unit-buycost grow
quadratic with the number of missing shields) 
Another way to get shields you shouldn't get, is buying an obsolete unit
which is automatically replaced with the new unittype in the next round
so you don't get the unit but have the shields (that should have another
solution ...) 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



[Prev in Thread] Current Thread [Next in Thread]