[Freeciv-Dev] Re: (PR#5672) Changing production categories when having t
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Sep 02, 2003 at 02:07:53PM -0700, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Tue, Sep 02, 2003 at 01:39:49PM -0700, Jason Short wrote:
> >
> > [ue80@xxxxxxxxxxxxxxxxxxxxx - Mon Sep 1 18:51:48 2003]:
> >
> > > Set production in a size 1 city to settlers. Wait until you have 200
> > > shields, change the production to warrior and set the next item in the
> > > worklist to foo (foo item from improvement/wonder) You get the warrior
> > > and have ~ 190 shields for the wonder or improvement. That shouldn't be
> > > possible. You should lose 95 shields when doing that.
> >
> [...]
> >
> > Here's a patch. It's more complicated than I would have thought since
> > an extra piece of data has to be sent all around: the city's surplus
> > from the previous turn.
> >
> > Please test. Design board, please comment.
>
> When having 600 wondershields change production to pyramids and building
> a military unit next the 400 remaining shields are penalized, but
> when changing back to a wonder you don't get the full shields. Think that
> shouldn't be.
Savegame attached.
The rifle is build, then 100 units-production should be moved to the
next round, but with a wonder in worklist and backchanging to a unit you
only get 50 production.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
rifl-140.gz
Description: rifl-140.gz
- [Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/01
- Message not available
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 2003/09/13
[Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 2003/09/05
[Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 2003/09/05
|
|