[Freeciv-Dev] (PR#5672) Changing production categories when having to mu
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
[jdorje - Fri Sep 5 06:42:27 2003]:
> You change from Magellan's to Pyramids. You finish building the
> pyramids in between turns, and the governor chooses a harbor (an
> improvement, not a wonder!) for you to build next. When this happens
> the production is halved since pcity->last_built is Magellan's (which is
> incorrect; it should be pyramids). Then at the beginning of the next
> turn pcity->last_built is reset to be the harbor. So if you then change
> production to be another wonder, production will stay halved. But if
> you change it to be another improvement (including a harbor...you may
> have to switch and switch back) you'll get the full production (since
> last_built is the harbor...again incorrect; it should be pyramids).
I think the bug could work the other way too. So if you start with
Magellan's, then change to harbour (production is halved), and finish
harbor:
- If the governor chooses another improvement, you'll be mistakenly
penalized since last_built was Magellans' instead of the harbour.
Changing the production will fix it.
- If the governor chooses a wonder, you'll be mistakenly NOT penalized.
Changing the production will keep it unpenalized.
- If the governor chooses a unit, you'll be correctly penalized.
Changing the production will then behave very bizarrely.
At least, I think that's how it would happen. Feel free to try it out...
jason
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, (continued)
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/03
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 2003/09/03
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Jason Short, 2003/09/03
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/04
- Message not available
- [Freeciv-Dev] Re: (PR#5672) Changing production categories when having to much shields, Christian Knoke, 2003/09/13
[Freeciv-Dev] (PR#5672) Changing production categories when having to much shields, Jason Short, 2003/09/05
[Freeciv-Dev] (PR#5672) Changing production categories when having to much shields,
Jason Short <=
|
|