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[Freeciv-Dev] (PR#5437) wishlist: new unit, the worker
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[Freeciv-Dev] (PR#5437) wishlist: new unit, the worker

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#5437) wishlist: new unit, the worker
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Tue, 2 Sep 2003 20:16:35 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[alan.schmitt@xxxxxxxxxxxxxxxxx - Wed Aug 27 21:46:56 2003]:

> * Marko Lindqvist (marko.lindqvist@xxxxxxxxxxx) wrote:
> >   IIRC civ3 settlers also cost 2 pop points and workers 1 pop point.
> 
> Indeed, but unless I'm mistaken, in civ3 there is no food cost for them. 

I'm in the middle of a game with settlers costing 2 pop, no upkeep, and
workers no pop, upkeep like (original) settlers.  I Really Like It. 
With this modification, I see no way to make smallpox work, as you give
up two city squares to get two city squares, and you pay 40 shields for
the privlege.  Making workers cost 1 pop when they cannot go back into
cities would be very harsh; if you do allow them to add to cities but
not found new ones, that'd be okay.  Settlers being able to starve is
extremely obnoxious when they cost 2 pop.  (Also, I did try one game
with workers having no upkeep, and that was horrible.)

-- 

++JohnWheeler


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