[Freeciv-Dev] Re: civ3 compatibility
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Per I. Mathisen wrote:
Please note that Civ3 compatibility is not (yet) a prioritized goal for
Freeciv.
If I'm going to write any further tickets, I'll add this note to them.
My list of needed tickets is still growing faster than I write them to
RT. There would be much more tickets than I originally thought and thus
maillist flooding would be quite a bigger problem than I hoped. Is there
any way to prevent RT from sending mail? (At least some tickets seem to
have comments that I have never received)
As for goals, do we currently have any kind of goal at all?
> IMHO, changes needed for point for point compatibility with Civ3
is less important than changes needed to produce good modpacks that have
nothing to do with Civ3.
For most part, I agree. I'd like to see ruleset format expanded so
that good modpacks can be made. There is at least three ways to expand
ruleset format:
1. Just make random additions - There have always been and will be
some activity of this kind, and that's ok (I personally enjoy most
writing patches to this category) But it seems to me that development
without real goals have been slower than it was when we were clearly
targeting toward civ2 compatibility.
2. Make additions based on plan that is original to freeciv - There
have never been such a plan. Maybe we need to select one modpack as our
primary goal and focus development on its needs.
3. Take additions from existing games - We did this when we were
heading for civ2 compatibility and at least freecivAC project does this.
Note that even if individual ideas are not original to freeciv,
composition of them makes original modpacks possible. Besides, when
something is implemented such a way that it supports both games "a" and
"b", ruleset generalization have often produced possibility "c". If this
path is chosen, I'd rather see compatibility to several games as goal
than focusing to just one game (no original composition here).
Personally, I do not want any changes that are
specific only to a Civ3 modpack and are unlikely to be ever used
otherwise.
IMHO, If feature required by only one modpack breaks nothing from
other modpacks, it can be taken to freeciv. Of course, it should have
lower priority than those changes affecting several modpacks.
Face it - Civ3 sucked, and we should be aiming higher.
Civ3 has some quite stupid ideas and ideas that would require far too
much work compared to their actual benefit, but it does have several
quite interesting ideas too. I consider it just different from other civ
games, no better or worse. Playing it is interesting experience every
now and then.
I don't know what jason meant when he wrote that tickets for civ3
incompatibilities should be written, but I'm writing them as some kind
of suggestions. Like I have said before, I'm personally against some of
them, as they would be too much work or just plain stupid ideas, but I'd
like to list all these 'suggestions' so they can be implemented, ignored
or properly shot down. At least RT would have records that these ideas
have been somewhat considered.
- Caz
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