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[Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI
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[Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5835) Diplomatic action against AI
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 4 Sep 2003 09:47:00 -0700
Reply-to: rt@xxxxxxxxxxxxxx

John Wheeler wrote:
> [guest - Wed Sep  3 22:46:38 2003]:
> 
> 
>>On monday's CVS tree, I found that diplomats could not enter AI
>>cities to perform any diplomatic action. The Goto command would
>>not permit that direction. Bug? Feature?  This happened every
>>time. The AI was easy.
>>
>>Had no trouble doing this on 1.13.0.
>>
>>I simply wanted to create an embassay.
> 
> 
> I've noticed that the goto command in CVS will not permit diplomats to
> go to any enemy cities.  I think that is a feature to give people a
> chance to respond to the appearance of the diplomat.  You should,
> however, be able to goto next to the city and then manually enter
> (assuming, of course, you don't get attacked first).  If you can't do
> that, I definitely think that's a bug.

This was part of a recent change so that non-combat units cannot attack 
via goto.  There was a patch to fix this by allowing diplomatic units to 
do so.  I thought this was applied.  Greg?

-jason




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