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[Freeciv-Dev] (PR#5966) Cities with no settlers/engineers
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[Freeciv-Dev] (PR#5966) Cities with no settlers/engineers

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Subject: [Freeciv-Dev] (PR#5966) Cities with no settlers/engineers
From: "rms@xxxxxxx" <rms@xxxxxxx>
Date: Sat, 6 Sep 2003 10:11:56 -0700
Reply-to: rt@xxxxxxxxxxxxxx

(I am resending the messages that I sent to the discussion list.
I edited this one somewhat to reflect the discussion so far.)


It would be nice to have a command to find cities that have
no engineers, so one could tell them by and by to build some.

More generally, it might be nice to be able to enter a list of
improvements and units that every city "ought" to have.  Then if a
city is building coinage and is missing any of the improvements and
units in that list, the Messages window would include a message about
the city, "City FOO is building coinage and missing X, Y and Z".
These messages could be grouped all together, just before the "may
grow" messages.

Using a worklist does not do this job, because a worklist
specifies a fixed order to build things in.  I just want
to get reminders about cities I should look at.



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