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[Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit
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[Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6123) Loop in ai_manage_airunit
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 10 Sep 2003 04:16:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 10 Sep 2003, Per I. Mathisen wrote:

> 
> On Tue, 9 Sep 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > This happens when defending a transporter (or was it a dipl) with a
> > > bomber.
> >
> > And it is adjacent to a city where the AI has a bomber.
> 
> I tried both putting a bomber&diplomat and a bomber&transport next to a
> hard AI city with a bomber, and the bug does not arise.
> can_unit_attack_unit_at_tile() correctly tells the AI not to attack in
> both cases.
> 
> Could you think of anything else that might give a clue as to how to
> reproduce this bug?

Or give provide a savegame (it can be uploaded directly to RT through the 
Comment button/dialog).

G.





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