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[Freeciv-Dev] (PR#5642) [BUG] resolve_unit_stacks crashes server
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[Freeciv-Dev] (PR#5642) [BUG] resolve_unit_stacks crashes server

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To: Gregory.Berkolaiko@xxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#5642) [BUG] resolve_unit_stacks crashes server
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Fri, 5 Sep 2003 01:31:20 -0700
Reply-to: rt@xxxxxxxxxxxxxx

 Here is the savegame (if you still need it) you just have to take
beijin. Sometimes the server do not crash (if it doesn't create a new AI
player)

 Zenon


[jdorje - Thu Sep  4 16:51:50 2003]:

> Guest wrote:
> >  In am using the latest CVS version.
> > 
> >  When I take over the capital Beijin of Chinese (AI), the server crash
> > in creating a new AI player.
> > 
> > Player 'Jaume I' now has AI skill level 'easy'.
> > 0: Liu Bei's Transport (id 1311) left a unit stranded in the ocean
> > without a transport at position (23, 19). Capacity on old tile is -2 
> > and 46 on new tile, which is at position (22, 23). ransport_units is
false
> > civserver: shared.c:662: die: Assertion `0' failed.
> 
> Can you send a savegame?
> 
> jason
> 



Attachment: gopekin2.gz
Description: gopekin2.gz


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