[Freeciv-Dev] (PR#5642) [BUG] resolve_unit_stacks crashes server
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Here is the savegame (if you still need it) you just have to take
beijin. Sometimes the server do not crash (if it doesn't create a new AI
player)
Zenon
[jdorje - Thu Sep 4 16:51:50 2003]:
> Guest wrote:
> > In am using the latest CVS version.
> >
> > When I take over the capital Beijin of Chinese (AI), the server crash
> > in creating a new AI player.
> >
> > Player 'Jaume I' now has AI skill level 'easy'.
> > 0: Liu Bei's Transport (id 1311) left a unit stranded in the ocean
> > without a transport at position (23, 19). Capacity on old tile is -2
> > and 46 on new tile, which is at position (22, 23). ransport_units is
false
> > civserver: shared.c:662: die: Assertion `0' failed.
>
> Can you send a savegame?
>
> jason
>
gopekin2.gz
Description: gopekin2.gz
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