[Freeciv-Dev] (PR#5101) improved dithering, made elegant
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Will someone review this patch?
[dspeyer@xxxxxxxxxxx - Fri Sep 5 17:29:31 2003]:
> Jason Short wrote:
> >I do have a couple of questions about the GUI parts, though:
> >
> >1. In GTK and GTK2, why the changes to pixmap_put_tile_iso? Doesn't
> >this mean you're drawing a dithered sprite, then drawing ocean on top
> of it?
> >
> >
> Yes, that's exactly wat it does. This means that the land can stretch
> out toward the shore, instead of the embarrissingly full coastlines of
> generic terrain we have now.
I don't understand this. The ocean covers the entire tile, so won't
anything drawn underneath it just be covered up and waste our time?
And, why is there an ADD_SPRITE_SIMPLE(sprites.coast_color) in tilespec.c?
What am I missing?
jason
- [Freeciv-Dev] (PR#5101) improved dithering, made elegant,
Jason Short <=
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