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[Freeciv-Dev] (PR#5101) improved dithering, made elegant
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[Freeciv-Dev] (PR#5101) improved dithering, made elegant

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#5101) improved dithering, made elegant
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 10 Sep 2003 06:11:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Will someone review this patch?

[dspeyer@xxxxxxxxxxx - Fri Sep  5 17:29:31 2003]:
> Jason Short wrote:

> >I do have a couple of questions about the GUI parts, though:
> >
> >1. In GTK and GTK2, why the changes to pixmap_put_tile_iso?  Doesn't
> >this mean you're drawing a dithered sprite, then drawing ocean on top
> of it?
> >
> >
> Yes, that's exactly wat it does.  This means that the land can stretch
> out toward the shore, instead of the embarrissingly full coastlines of
> generic terrain we have now.

I don't understand this.  The ocean covers the entire tile, so won't
anything drawn underneath it just be covered up and waste our time?

And, why is there an ADD_SPRITE_SIMPLE(sprites.coast_color) in tilespec.c?

What am I missing?

jason



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