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freeciv-dev April 2005
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Last Modified: Sat Apr 30 19:40:43 2005
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April 22, 2005
[Freeciv-Dev] (PR#12852) Major bug: AI ignores skill-level directives
,
Jason Short
,
01:06
[Freeciv-Dev] IRC channel
,
Jason Dorje Short
,
01:01
April 21, 2005
[Freeciv-Dev] (PR#12530) CMA: Campos has changed multiple times due to an error in Freeciv.
,
Benoit Hudson
,
22:32
[Freeciv-Dev] Re: (PR#12651) patch: better sorting in the city report
,
Jason Short
,
22:11
[Freeciv-Dev] (PR#12651) patch: better sorting in the city report
,
Benoit Hudson
,
22:06
[Freeciv-Dev] (PR#12863) cleanup find_a_unit_type
,
Jason Short
,
21:40
[Freeciv-Dev] (PR#12689) gui-win32: new bitmap cache
,
James Canete
,
20:14
[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
,
Jason Short
,
18:58
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benedict Adamson
,
18:53
[Freeciv-Dev] (PR#12856) proliferation of BONUS effects
,
Vasco Alexandre da Silva Costa
,
17:39
[Freeciv-Dev] Re: (PR#12861) evaluate_improvements simplification
,
Brian Dunstan
,
17:34
[Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects
,
Per I. Mathisen
,
17:18
[Freeciv-Dev] Re: (PR#12861) evaluate_improvements simplification
,
Benoit Hudson
,
16:46
[Freeciv-Dev] (PR#12861) evaluate_improvements simplification
,
Brian Dunstan
,
16:32
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Benoit Hudson
,
15:12
[Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
14:44
[Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
14:43
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Brian Dunstan
,
12:48
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Per I. Mathisen
,
11:32
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Jason Short
,
11:25
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Jason Short
,
11:20
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Benoit Hudson
,
10:09
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Per I. Mathisen
,
09:36
[Freeciv-Dev] (PR#12859) crash
,
duende@xxxxxxxxxxx
,
09:27
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Benoit Hudson
,
09:17
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Benoit Hudson
,
09:15
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Benoit Hudson
,
09:01
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Per I. Mathisen
,
06:49
[Freeciv-Dev] (PR#12252) Buggy display of Science dialog in Win32 2.0.0beta7 client
,
James Canete
,
03:51
April 20, 2005
[Freeciv-Dev] (PR#12858) flickering overview
,
Jason Short
,
21:49
[Freeciv-Dev] (PR#12857) another freeze in decrease_unit_hp_smooth
,
Jason Short
,
20:19
[Freeciv-Dev] (PR#12841) city_luxury_need function
,
Jason Short
,
20:07
[Freeciv-Dev] Re: (PR#12850) AI Tries to Reinforce Lost Cities
,
Benedict Adamson
,
17:08
[Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects
,
Genevieve Gracian
,
16:36
[Freeciv-Dev] Re: (PR#12836) AI Grabs Allies as City Guards
,
Christian Knoke
,
16:03
[Freeciv-Dev] Re: (PR#12848) AI Guards Allied Cities Forever
,
Per I. Mathisen
,
15:30
[Freeciv-Dev] Re: (PR#12850) AI Tries to Reinforce Lost Cities
,
Per I. Mathisen
,
15:25
[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
,
Jason Short
,
15:19
[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
,
Benoit Hudson
,
15:03
[Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects
,
Per I. Mathisen
,
15:00
[Freeciv-Dev] Re: (PR#12836) AI Grabs Allies as City Guards
,
Per I. Mathisen
,
14:49
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
11:27
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Peter Schaefer
,
11:19
[Freeciv-Dev] Re: (PR#12852) Major bug: AI ignores skill-level directives
,
Jason Short
,
11:15
[Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
Peter Schaefer
,
10:16
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
08:31
[Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
07:16
[Freeciv-Dev] Compiling freeciv-2.0 - C99
,
Frank Hegermann
,
07:16
[Freeciv-Dev] (PR#12853) AI tech handicap is ignored by the client
,
Mateusz Stefek
,
05:35
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
(Eddie Anderson)
,
05:22
[Freeciv-Dev] Re: (PR#12832) freeciv2
,
Jon
,
04:24
[Freeciv-Dev] Re: (PR#12852) Major bug: AI ignores skill-level directives
,
Per I. Mathisen
,
04:22
[Freeciv-Dev] (PR#12856) proliferation of BONUS effects
,
Jason Short
,
02:08
[Freeciv-Dev] (PR#12855) fix crash in start command
,
Jason Short
,
01:47
[Freeciv-Dev] (PR#12757) Move some govt stuff to effects
,
Jason Short
,
01:35
[Freeciv-Dev] (PR#12854) remove FastBoat flag
,
Jason Short
,
00:50
[Freeciv-Dev] (PR#12561) Overview does not update properly
,
Jason Short
,
00:45
April 19, 2005
[Freeciv-Dev] Re: (PR#12851) ai_calc_irrigate
,
Brian Dunstan
,
22:46
[Freeciv-Dev] (PR#12853) AI tech handicap is ignored by the client
,
Jason Short
,
21:25
[Freeciv-Dev] (PR#12852) Major bug: AI ignores skill-level directives
,
Jason Short
,
21:25
[Freeciv-Dev] (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
James Canete
,
21:23
[Freeciv-Dev] Re: (PR#12851) ai_calc_irrigate
,
Jason Short
,
21:11
[Freeciv-Dev] Re: questions about v2
,
Jason Dorje Short
,
21:08
[Freeciv-Dev] Re: (PR#12845) floating point exception
,
Vasco Alexandre da Silva Costa
,
20:35
[Freeciv-Dev] Re: (PR#12832) freeciv2
,
Vasco Alexandre da Silva Costa
,
20:29
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Vasco Alexandre da Silva Costa
,
20:26
[Freeciv-Dev] questions about v2
,
Sean Peifer
,
20:16
[Freeciv-Dev] (PR#12851) ai_calc_irrigate
,
Brian Dunstan
,
20:09
[Freeciv-Dev] (PR#12850) AI Tries to Reinforce Lost Cities
,
Benedict Adamson
,
18:45
[Freeciv-Dev] (PR#12849) Client crash, 2.0.0 Win32 - science dialog?
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
18:44
[Freeciv-Dev] (PR#12784) another report
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
18:44
[Freeciv-Dev] (PR#12847) crash losing window
,
Dadster
,
18:17
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
17:50
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
17:44
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
17:42
[Freeciv-Dev] (PR#12848) AI Guards Allied Cities Forever
,
Benedict Adamson
,
17:37
[Freeciv-Dev] Re: (PR#12846) end game conditions
,
Per I. Mathisen
,
16:27
[Freeciv-Dev] Re: (PR#12845) floating point exception
,
Jonathan Hansen
,
16:26
[Freeciv-Dev] (PR#12846) end game conditions
,
Brian Dunstan
,
16:10
[Freeciv-Dev] Re: (PR#12845) floating point exception
,
Jason Short
,
16:09
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Peter Schaefer
,
16:08
[Freeciv-Dev] (PR#12845) floating point exception
,
Jonathan Hansen
,
16:07
[Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame
,
Jason Short
,
15:53
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
14:08
[Freeciv-Dev] Re: (PR#12837) newbies never know how to declare war
,
Per I. Mathisen
,
11:05
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Mike Kaufman
,
11:04
[Freeciv-Dev] Re: (PR#12837) newbies never know how to declare war
,
Christian Knoke
,
10:53
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
10:00
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
09:47
[Freeciv-Dev] Re: (PR#12838) RFC: new behavior of start command
,
Peter Schaefer
,
09:41
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Mike Kaufman
,
09:28
[Freeciv-Dev] (PR#12833) consider_settler_action simplification
,
James Canete
,
05:06
[Freeciv-Dev] (PR#12844) Re: consider_settler_action simplification
,
Marcel Edward Verhagen
,
04:49
[Freeciv-Dev] (PR#12842) Re: consider_settler_action simplification
,
Marcel Edward Verhagen
,
04:45
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
,
Per I. Mathisen
,
04:27
[Freeciv-Dev] Re: (PR#12832) freeciv2
,
Jon
,
04:18
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Per I. Mathisen
,
04:09
[Freeciv-Dev] (PR#11907) a better init_min_production
,
Jason Short
,
02:47
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Jason Short
,
02:33
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
02:08
[Freeciv-Dev] Re: (PR#12840) delay in pollution patrol (possible causes)
,
Brian Dunstan
,
01:59
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Jason Short
,
01:51
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
01:42
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Jason Short
,
00:44
[Freeciv-Dev] Re: (PR#12840) delay in pollution patrol (possible causes)
,
Jason Short
,
00:17
[Freeciv-Dev] (PR#12841) city_luxury_need function
,
Jason Short
,
00:04
[Freeciv-Dev] (PR#12840) delay in pollution patrol (possible causes)
,
Brian Dunstan
,
00:03
April 18, 2005
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Jason Short
,
22:21
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Brian Dunstan
,
22:09
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
22:06
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Jason Short
,
21:59
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Benoit Hudson
,
21:43
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Jason Short
,
21:37
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Jason Short
,
21:29
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
21:27
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
21:24
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Jason Short
,
21:15
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Jason Short
,
21:11
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.)
,
Brian Dunstan
,
21:00
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
20:58
[Freeciv-Dev] Re: (PR#12838) RFC: new behavior of start command
,
Jason Short
,
20:35
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Jason Short
,
20:21
[Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame
,
Jason Short
,
19:47
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
19:46
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Jason Short
,
19:42
[Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
19:33
[Freeciv-Dev] (PR#12838) RFC: new behavior of start command
,
Jason Short
,
19:22
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Vasco Alexandre da Silva Costa
,
19:03
[Freeciv-Dev] (PR#12832) can't play game without keypad (arrow keys don't move units)
,
Vasco Alexandre da Silva Costa
,
18:57
[Freeciv-Dev] (PR#12833) consider_settler_action simplification
,
James Canete
,
18:56
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Vasco Alexandre da Silva Costa
,
18:49
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Jason Short
,
18:35
[Freeciv-Dev] (PR#12837) newbies never know how to declare war
,
Jason Short
,
18:31
[Freeciv-Dev] (PR#12820) Bug of FreeCiv
,
Jason Short
,
18:26
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Brian Dunstan
,
18:26
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Brian Dunstan
,
18:22
[Freeciv-Dev] (PR#12836) AI Grabs Allies as City Guards
,
Benedict Adamson
,
17:48
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benedict Adamson
,
17:40
[Freeciv-Dev] (PR#12835) MacOSX GTK+2 FC 2.0.0 is broken
,
Wawrzyniec Niewodniczański
,
17:28
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Per I. Mathisen
,
16:57
[Freeciv-Dev] Re: (PR#12834) amortize()
,
Jason Short
,
16:56
[Freeciv-Dev] (PR#12834) amortize()
,
Brian Dunstan
,
16:47
[Freeciv-Dev] Re: (PR#12832) freeciv2
,
Jason Short
,
16:46
[Freeciv-Dev] (PR#12833) consider_settler_action simplification
,
Brian Dunstan
,
16:38
[Freeciv-Dev] (PR#12832) freeciv2
,
Jon
,
16:05
[Freeciv-Dev] Re: (PR#12830) WinXP: End turn button must be rehighlighted
,
Christian Knoke
,
15:15
[Freeciv-Dev] (PR#12831) can't build university in CVS version
,
Brian Dunstan
,
14:55
[Freeciv-Dev] Re: (PR#12829) WinXP: Freeciv minized on popup close
,
Per I. Mathisen
,
14:29
[Freeciv-Dev] (PR#12830) WinXP: End turn button must be rehighlighted
,
Per I. Mathisen
,
14:29
[Freeciv-Dev] (PR#12829) WinXP: Freeciv minized on popup close
,
Per I. Mathisen
,
14:27
[Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward
,
Per I. Mathisen
,
13:17
[Freeciv-Dev] (PR#12825) Freeciv BUG report
,
Peeter Vois
,
13:15
[Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward
,
Benoit Hudson
,
13:15
[Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward
,
Jason Short
,
13:14
[Freeciv-Dev] (PR#12827) stacked barbarian leaders give no reward
,
Brian Dunstan
,
13:08
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
,
Christian Knoke
,
12:06
[Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_players
,
Mike Kaufman
,
10:31
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Mike Kaufman
,
09:43
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
,
Per I. Mathisen
,
08:57
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
,
Benoit Hudson
,
08:29
[Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare)
,
Brian Dunstan
,
02:32
[Freeciv-Dev] (PR#12793) a minimum-size requirement
,
Jason Short
,
01:54
[Freeciv-Dev] (PR#12823) invalid requirements
,
Jason Short
,
01:32
[Freeciv-Dev] (PR#12818) Setting for city Outlines isn't remembered
,
Jason Short
,
01:11
[Freeciv-Dev] (PR#12776) Bug? MOVE_COST_AIR is 1.
,
Jason Short
,
01:10
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Per I. Mathisen
,
01:09
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Jason Short
,
01:04
[Freeciv-Dev] (PR#12818) Setting for city Outlines isn't remembered
,
Hogne Håskjold
,
01:03
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
,
Per I. Mathisen
,
01:03
[Freeciv-Dev] Mac OS X Package for Freeciv 2.0.0 Final
,
Nathan Brazil
,
01:02
[Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_players
,
Per I. Mathisen
,
00:58
[Freeciv-Dev] (PR#12808) missing iconv.dll
,
Brandon J. Van Every
,
00:53
[Freeciv-Dev] (PR#12807) scenario bug in RC2, loses connection to server
,
Andrew McPherson
,
00:52
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Per I. Mathisen
,
00:51
[Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/401219
,
freeciv
,
00:45
[Freeciv-Dev] Re: (PR#12799) AutoReply: 2.0.0-rc2: Win32 port won't run on Win98 -- needs ICONV.DLL
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
00:42
[Freeciv-Dev] (PR#12822) move some specials code into terrain.h
,
Jason Short
,
00:41
[Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare)
,
Per I. Mathisen
,
00:40
[Freeciv-Dev] (PR#12799) 2.0.0-rc2: Win32 port won't run on Win98 -- needs ICONV.DLL
,
jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx
,
00:35
April 17, 2005
[Freeciv-Dev] Freeciv 2.0.0 released
,
Jason Dorje Short
,
21:09
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
20:27
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
13:59
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Peter Schaefer
,
06:34
[Freeciv-Dev] (PR#2708) patch: backing rectangle for city descriptions in gtk2 client
,
Jason Short
,
03:54
[Freeciv-Dev] (PR#4543) Patch: scaling overview map
,
Jason Short
,
03:35
[Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice
,
Christian Knoke
,
03:03
[Freeciv-Dev] (PR#12817) a new layer for the citybar
,
Jason Short
,
01:14
[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice
,
Jason Short
,
01:10
April 16, 2005
[Freeciv-Dev] (PR#12372) gamelog interpreter for pubserver needed
,
Jason Short
,
23:08
[Freeciv-Dev] (PR#2708) patch: backing rectangle for city descriptions in gtk2 client
,
Jason Short
,
22:27
[Freeciv-Dev] (PR#12815) city owner not updated properly
,
Jason Short
,
20:30
[Freeciv-Dev] (PR#12814) famine message for a city of size 1 is wrong
,
Jason Short
,
19:52
[Freeciv-Dev] better communism icon
,
Dušan Hokův
,
04:50
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
03:39
[Freeciv-Dev] Re: (PR#12804) gui-xaw CMA crash PATCH
,
Vijay Kiran Kamuju
,
02:57
[Freeciv-Dev] (PR#12804) gui-xaw CMA crash PATCH
,
Jason Short
,
02:50
[Freeciv-Dev] Re: (PR#12804) gui-xaw CMA crash PATCH
,
Vijay Kiran Kamuju
,
02:24
[Freeciv-Dev] Re: (PR#12797) xaw client patch for building code change
,
Vijay Kiran Kamuju
,
01:27
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Jason Short
,
00:16
[Freeciv-Dev] (PR#12811) civ server crashing when i buid barracks
,
Jason Short
,
00:09
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
00:07
April 15, 2005
[Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks
,
Vijay Kiran Kamuju
,
23:49
[Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks
,
Vijay Kiran Kamuju
,
23:30
[Freeciv-Dev] Re: (PR#12810) xaw client worlklist dialog does not show units that can be produced
,
Jason Short
,
23:24
[Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks
,
Jason Short
,
23:22
[Freeciv-Dev] (PR#12811) civ server crashing when i buid barracks
,
Vijay Kiran Kamuju
,
23:08
[Freeciv-Dev] (PR#12810) xaw client worlklist dialog does not show units that can be produced
,
Vijay Kiran Kamuju
,
22:57
[Freeciv-Dev] (PR#12809) pubserver S2_0 crash in sanity_check_players
,
Jason Short
,
19:22
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
19:16
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Benoit Hudson
,
18:16
[Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator
,
Jason Short
,
17:38
[Freeciv-Dev] (PR#12806) idea: harsh climate generator
,
Brian Dunstan
,
17:27
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benoit Hudson
,
15:57
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benedict Adamson
,
15:31
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Jason Short
,
15:10
[Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare)
,
Brian Dunstan
,
15:04
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benedict Adamson
,
14:22
[Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?
,
Peter Schaefer
,
09:24
[Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare)
,
Benoit Hudson
,
09:18
[Freeciv-Dev] (PR#12804) gui-xaw CMA crash PATCH
,
Vijay Kiran Kamuju
,
06:51
[Freeciv-Dev] (PR#12803) PR#12775
,
Vijay Kiran Kamuju
,
06:39
[Freeciv-Dev] (PR#11572) building targets for is_req_active
,
Jason Short
,
01:52
[Freeciv-Dev] (PR#12253) City display misaligned in 2.0.0beta7 Win32 client
,
James Canete
,
01:01
[Freeciv-Dev] (PR#12294) tech bug in S2
,
Jason Short
,
00:06
April 14, 2005
[Freeciv-Dev] (PR#11449) Need a way to toggle fullscreen mode from menu and keyboard
,
Jason Short
,
23:55
[Freeciv-Dev] (PR#12800) idea: barbarian level 5 (nightmare)
,
Brian Dunstan
,
20:46
[Freeciv-Dev] (PR#11745) gui-win32: list columns aren't wide enough
,
James Canete
,
17:44
[Freeciv-Dev] (PR#12798) SDL header check failing on Fedora 3
,
Reinier Post
,
17:44
[Freeciv-Dev] Re: (PR#12735) posting patches
,
Brian Dunstan
,
12:34
[Freeciv-Dev] Re: (PR#12790) the game is so slow!
,
Jason Short
,
10:52
[Freeciv-Dev] Re: (PR#12795) Population info differs substantially at end game
,
Benoit Hudson
,
10:43
[Freeciv-Dev] Re: (PR#12793) a minimum-size requirement
,
Benoit Hudson
,
10:39
[Freeciv-Dev] Re: (PR#12790) the game is so slow!
,
Per I. Mathisen
,
09:40
[Freeciv-Dev] Freeciv 2.0.0-rc2 - Softpedia 100% CLEAN Award
,
Softpedia Team
,
09:34
[Freeciv-Dev] (PR#12797) xaw client patch for building code change
,
Vijay Kiran Kamuju
,
08:38
[Freeciv-Dev] (PR#12796) Darwin's techs not at players choice
,
Christian Knoke
,
07:36
[Freeciv-Dev] (PR#12795) Population info differs substantially at end game
,
Christian Knoke
,
05:15
[Freeciv-Dev] (PR#12794) No hitpoints status available for present units
,
Christian Knoke
,
04:57
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Per I. Mathisen
,
03:47
[Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?
,
Per I. Mathisen
,
03:43
[Freeciv-Dev] (PR#12793) a minimum-size requirement
,
Jason Short
,
02:13
[Freeciv-Dev] (PR#12792) remove terr_gate/spec_gate
,
Jason Short
,
02:01
[Freeciv-Dev] Re: (PR#12783) PATCH xaw client to compile with latest cvs
,
Vijay Kiran Kamuju
,
00:11
April 13, 2005
[Freeciv-Dev] (PR#12790) the game is so slow!
,
Jason Short
,
21:31
[Freeciv-Dev] (PR#12789) update civ1/civ2/history buildings.ruleset
,
Jason Short
,
19:41
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Jason Short
,
18:32
[Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?
,
Benedict Adamson
,
18:14
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Per I. Mathisen
,
18:00
[Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?
,
Per I. Mathisen
,
17:52
[Freeciv-Dev] Re: (PR#12781) Create AI guard API
,
Benedict Adamson
,
17:51
[Freeciv-Dev] (PR#12786) Freeciv 2.0.0 RC2
,
Bill Webster
,
17:44
[Freeciv-Dev] (PR#12788) Does a Unit Ever Know its Body Guard?
,
Benedict Adamson
,
17:30
[Freeciv-Dev] (PR#12787) YA icon update in city window
,
Christian Knoke
,
16:25
[Freeciv-Dev] (PR#12785) Freeciv V2 beta
,
Steve Walton
,
15:20
[Freeciv-Dev] Re: (PR#12744) datafilelist shouldn't return const char **
,
Benoit Hudson
,
15:04
[Freeciv-Dev] Re: (PR#12783) PATCH xaw client to compile with latest cvs
,
Jason Short
,
13:37
[Freeciv-Dev] (PR#12743) Titlebar of city windows not displayed with French locale
,
Jason Short
,
13:26
[Freeciv-Dev] Re: (PR#12784) A buggette
,
Per I. Mathisen
,
11:15
[Freeciv-Dev] Mac OS X RC 2 Package Available
,
Nathan Brazil
,
11:07
[Freeciv-Dev] (PR#12784) A buggette
,
csabine
,
11:06
[Freeciv-Dev] Re: (PR#12779) bug found in freeciv 2.0.0
,
Manchette
,
08:38
[Freeciv-Dev] (PR#12783) PATCH xaw client to compile with latest cvs
,
Vijay Kiran Kamuju
,
07:00
[Freeciv-Dev] Autopackage
,
Christian Knoke
,
05:43
[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
,
Peter Schaefer
,
04:42
[Freeciv-Dev] Re: (PR#12734) calculate city's lux need
,
Per I. Mathisen
,
04:31
[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
,
Christian Knoke
,
04:00
[Freeciv-Dev] (PR#12782) cleanups to tileset first-time reading
,
Jason Short
,
02:10
[Freeciv-Dev] (PR#12488) read the tileset toplevel when assembling the list of tilesets
,
Jason Short
,
01:33
April 12, 2005
[Freeciv-Dev] (PR#12775) Xaw client in CVS
,
Jason Short
,
21:07
[Freeciv-Dev] Re: (PR#12734) calculate city's lux need
,
Jason Short
,
20:41
[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
,
Jason Short
,
20:30
[Freeciv-Dev] Re: (PR#12734) calculate city's lux need
,
Benoit Hudson
,
20:21
[Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost
,
Benoit Hudson
,
18:50
[Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram
,
Benoit Hudson
,
18:31
[Freeciv-Dev] (PR#12781) Create AI guard API
,
Benedict Adamson
,
18:02
[Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram
,
Jason Short
,
16:51
[Freeciv-Dev] (PR#12780) move SINGLE_MOVE and other move data into the rulest
,
Jason Short
,
16:15
[Freeciv-Dev] Re: (PR#12779) bug found in freeciv 2.0.0
,
Peter Schaefer
,
16:00
[Freeciv-Dev] Re: a new freeciv profile
,
Jason Dorje Short
,
15:45
[Freeciv-Dev] Re: a new freeciv profile
,
Peter Schaefer
,
15:36
[Freeciv-Dev] (PR#12779) bug found in freeciv 2.0.0
,
Manchette
,
14:34
[Freeciv-Dev] Re: (PR#12777) Authentication Problem
,
Jason Short
,
12:14
[Freeciv-Dev] (PR#12778) Additional Info -- Authentication Problem
,
White Raven
,
12:12
[Freeciv-Dev] (PR#12777) Authentication Problem
,
White Raven
,
12:02
[Freeciv-Dev] (PR#12776) Bug? MOVE_COST_AIR is 1.
,
Jason Short
,
11:43
[Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost
,
Jason Short
,
11:39
[Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost
,
Benoit Hudson
,
09:58
[Freeciv-Dev] (PR#12775) Xaw client in CVS
,
Brian Dunstan
,
09:28
[Freeciv-Dev] (PR#12771) Aggression towards allies?
,
Jason Knight
,
05:10
[Freeciv-Dev] (PR#10702) RFC: removing ptile->move_cost
,
Jason Short
,
02:07
[Freeciv-Dev] (PR#12774) RFC: new file tile.h
,
Jason Short
,
01:36
[Freeciv-Dev] (PR#12773) remove map_has_special
,
Jason Short
,
01:14
April 11, 2005
[Freeciv-Dev] Re: cachegrind output
,
Benoit Hudson
,
22:37
[Freeciv-Dev] (PR#12772) requirements for buildings
,
Jason Short
,
22:24
[Freeciv-Dev] (PR#12735) posting patches
,
Benoit Hudson
,
21:51
[Freeciv-Dev] Re: [FreeCiv-Cvs] vas: This patch adds several UI fixes to the GTK+ 2....
,
Vasco Alexandre Da Silva Costa
,
20:06
[Freeciv-Dev] (PR#12757) Move some govt stuff to effects
,
Jason Short
,
18:25
[Freeciv-Dev] (PR#12770) RFC: multiple pregame states
,
Jason Short
,
18:08
[Freeciv-Dev] (PR#12734) quick&dirty CM v5
,
Per I. Mathisen
,
16:34
[Freeciv-Dev] cachegrind output
,
Jason Dorje Short
,
16:30
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