freeciv-dev April 2005
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April 21, 2005
- [Freeciv-Dev] (PR#12530) CMA: Campos has changed multiple times due to an error in Freeciv., Benoit Hudson, 22:32
- [Freeciv-Dev] Re: (PR#12651) patch: better sorting in the city report, Jason Short, 22:11
- [Freeciv-Dev] (PR#12651) patch: better sorting in the city report, Benoit Hudson, 22:06
- [Freeciv-Dev] (PR#12863) cleanup find_a_unit_type, Jason Short, 21:40
- [Freeciv-Dev] (PR#12689) gui-win32: new bitmap cache, James Canete, 20:14
- [Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects, Jason Short, 18:58
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 18:53
- [Freeciv-Dev] (PR#12856) proliferation of BONUS effects, Vasco Alexandre da Silva Costa, 17:39
- [Freeciv-Dev] Re: (PR#12861) evaluate_improvements simplification, Brian Dunstan, 17:34
- [Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects, Per I. Mathisen, 17:18
- [Freeciv-Dev] Re: (PR#12861) evaluate_improvements simplification, Benoit Hudson, 16:46
- [Freeciv-Dev] (PR#12861) evaluate_improvements simplification, Brian Dunstan, 16:32
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 15:12
- [Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 14:44
- [Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 14:43
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Brian Dunstan, 12:48
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 11:32
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 11:25
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 11:20
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 10:09
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 09:36
- [Freeciv-Dev] (PR#12859) crash, duende@xxxxxxxxxxx, 09:27
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 09:17
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 09:15
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 09:01
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 06:49
- [Freeciv-Dev] (PR#12252) Buggy display of Science dialog in Win32 2.0.0beta7 client, James Canete, 03:51
April 20, 2005
- [Freeciv-Dev] (PR#12858) flickering overview, Jason Short, 21:49
- [Freeciv-Dev] (PR#12857) another freeze in decrease_unit_hp_smooth, Jason Short, 20:19
- [Freeciv-Dev] (PR#12841) city_luxury_need function, Jason Short, 20:07
- [Freeciv-Dev] Re: (PR#12850) AI Tries to Reinforce Lost Cities, Benedict Adamson, 17:08
- [Freeciv-Dev] Re: (PR#12757) Move some govt stuff to effects, Genevieve Gracian, 16:36
- [Freeciv-Dev] Re: (PR#12836) AI Grabs Allies as City Guards, Christian Knoke, 16:03
- [Freeciv-Dev] Re: (PR#12848) AI Guards Allied Cities Forever, Per I. Mathisen, 15:30
- [Freeciv-Dev] Re: (PR#12850) AI Tries to Reinforce Lost Cities, Per I. Mathisen, 15:25
- [Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects, Jason Short, 15:19
- [Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects, Benoit Hudson, 15:03
- [Freeciv-Dev] Re: (PR#12856) proliferation of BONUS effects, Per I. Mathisen, 15:00
- [Freeciv-Dev] Re: (PR#12836) AI Grabs Allies as City Guards, Per I. Mathisen, 14:49
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 11:27
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Peter Schaefer, 11:19
- [Freeciv-Dev] Re: (PR#12852) Major bug: AI ignores skill-level directives, Jason Short, 11:15
- [Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, Peter Schaefer, 10:16
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 08:31
- [Freeciv-Dev] Re: (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 07:16
- [Freeciv-Dev] Compiling freeciv-2.0 - C99, Frank Hegermann, 07:16
- [Freeciv-Dev] (PR#12853) AI tech handicap is ignored by the client, Mateusz Stefek, 05:35
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, (Eddie Anderson), 05:22
- [Freeciv-Dev] Re: (PR#12832) freeciv2, Jon, 04:24
- [Freeciv-Dev] Re: (PR#12852) Major bug: AI ignores skill-level directives, Per I. Mathisen, 04:22
- [Freeciv-Dev] (PR#12856) proliferation of BONUS effects, Jason Short, 02:08
- [Freeciv-Dev] (PR#12855) fix crash in start command, Jason Short, 01:47
- [Freeciv-Dev] (PR#12757) Move some govt stuff to effects, Jason Short, 01:35
- [Freeciv-Dev] (PR#12854) remove FastBoat flag, Jason Short, 00:50
- [Freeciv-Dev] (PR#12561) Overview does not update properly, Jason Short, 00:45
April 19, 2005
- [Freeciv-Dev] Re: (PR#12851) ai_calc_irrigate, Brian Dunstan, 22:46
- [Freeciv-Dev] (PR#12853) AI tech handicap is ignored by the client, Jason Short, 21:25
- [Freeciv-Dev] (PR#12852) Major bug: AI ignores skill-level directives, Jason Short, 21:25
- [Freeciv-Dev] (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, James Canete, 21:23
- [Freeciv-Dev] Re: (PR#12851) ai_calc_irrigate, Jason Short, 21:11
- [Freeciv-Dev] Re: questions about v2, Jason Dorje Short, 21:08
- [Freeciv-Dev] Re: (PR#12845) floating point exception, Vasco Alexandre da Silva Costa, 20:35
- [Freeciv-Dev] Re: (PR#12832) freeciv2, Vasco Alexandre da Silva Costa, 20:29
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 20:26
- [Freeciv-Dev] questions about v2, Sean Peifer, 20:16
- [Freeciv-Dev] (PR#12851) ai_calc_irrigate, Brian Dunstan, 20:09
- [Freeciv-Dev] (PR#12850) AI Tries to Reinforce Lost Cities, Benedict Adamson, 18:45
- [Freeciv-Dev] (PR#12849) Client crash, 2.0.0 Win32 - science dialog?, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 18:44
- [Freeciv-Dev] (PR#12784) another report, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 18:44
- [Freeciv-Dev] (PR#12847) crash losing window, Dadster, 18:17
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 17:50
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 17:44
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 17:42
- [Freeciv-Dev] (PR#12848) AI Guards Allied Cities Forever, Benedict Adamson, 17:37
- [Freeciv-Dev] Re: (PR#12846) end game conditions, Per I. Mathisen, 16:27
- [Freeciv-Dev] Re: (PR#12845) floating point exception, Jonathan Hansen, 16:26
- [Freeciv-Dev] (PR#12846) end game conditions, Brian Dunstan, 16:10
- [Freeciv-Dev] Re: (PR#12845) floating point exception, Jason Short, 16:09
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Peter Schaefer, 16:08
- [Freeciv-Dev] (PR#12845) floating point exception, Jonathan Hansen, 16:07
- [Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame, Jason Short, 15:53
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 14:08
- [Freeciv-Dev] Re: (PR#12837) newbies never know how to declare war, Per I. Mathisen, 11:05
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Mike Kaufman, 11:04
- [Freeciv-Dev] Re: (PR#12837) newbies never know how to declare war, Christian Knoke, 10:53
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 10:00
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 09:47
- [Freeciv-Dev] Re: (PR#12838) RFC: new behavior of start command, Peter Schaefer, 09:41
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Mike Kaufman, 09:28
- [Freeciv-Dev] (PR#12833) consider_settler_action simplification, James Canete, 05:06
- [Freeciv-Dev] (PR#12844) Re: consider_settler_action simplification, Marcel Edward Verhagen, 04:49
- [Freeciv-Dev] (PR#12842) Re: consider_settler_action simplification, Marcel Edward Verhagen, 04:45
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 04:27
- [Freeciv-Dev] Re: (PR#12832) freeciv2, Jon, 04:18
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 04:09
- [Freeciv-Dev] (PR#11907) a better init_min_production, Jason Short, 02:47
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Jason Short, 02:33
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 02:08
- [Freeciv-Dev] Re: (PR#12840) delay in pollution patrol (possible causes), Brian Dunstan, 01:59
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Jason Short, 01:51
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 01:42
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Jason Short, 00:44
- [Freeciv-Dev] Re: (PR#12840) delay in pollution patrol (possible causes), Jason Short, 00:17
- [Freeciv-Dev] (PR#12841) city_luxury_need function, Jason Short, 00:04
- [Freeciv-Dev] (PR#12840) delay in pollution patrol (possible causes), Brian Dunstan, 00:03
April 18, 2005
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 22:21
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 22:09
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 22:06
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 21:59
- [Freeciv-Dev] Re: (PR#12834) amortize(), Benoit Hudson, 21:43
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Jason Short, 21:37
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Jason Short, 21:29
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 21:27
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 21:24
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Jason Short, 21:15
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Jason Short, 21:11
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification (rev.), Brian Dunstan, 21:00
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 20:58
- [Freeciv-Dev] Re: (PR#12838) RFC: new behavior of start command, Jason Short, 20:35
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Jason Short, 20:21
- [Freeciv-Dev] (PR#9172) RFC: Choose nations in pregame, Jason Short, 19:47
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 19:46
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Jason Short, 19:42
- [Freeciv-Dev] Re: (PR#12833) consider_settler_action simplification, Brian Dunstan, 19:33
- [Freeciv-Dev] (PR#12838) RFC: new behavior of start command, Jason Short, 19:22
- [Freeciv-Dev] Re: (PR#12834) amortize(), Vasco Alexandre da Silva Costa, 19:03
- [Freeciv-Dev] (PR#12832) can't play game without keypad (arrow keys don't move units), Vasco Alexandre da Silva Costa, 18:57
- [Freeciv-Dev] (PR#12833) consider_settler_action simplification, James Canete, 18:56
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Vasco Alexandre da Silva Costa, 18:49
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 18:35
- [Freeciv-Dev] (PR#12837) newbies never know how to declare war, Jason Short, 18:31
- [Freeciv-Dev] (PR#12820) Bug of FreeCiv, Jason Short, 18:26
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 18:26
- [Freeciv-Dev] Re: (PR#12834) amortize(), Brian Dunstan, 18:22
- [Freeciv-Dev] (PR#12836) AI Grabs Allies as City Guards, Benedict Adamson, 17:48
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 17:40
- [Freeciv-Dev] (PR#12835) MacOSX GTK+2 FC 2.0.0 is broken, Wawrzyniec NiewodniczaÅski, 17:28
- [Freeciv-Dev] Re: (PR#12834) amortize(), Per I. Mathisen, 16:57
- [Freeciv-Dev] Re: (PR#12834) amortize(), Jason Short, 16:56
- [Freeciv-Dev] (PR#12834) amortize(), Brian Dunstan, 16:47
- [Freeciv-Dev] Re: (PR#12832) freeciv2, Jason Short, 16:46
- [Freeciv-Dev] (PR#12833) consider_settler_action simplification, Brian Dunstan, 16:38
- [Freeciv-Dev] (PR#12832) freeciv2, Jon, 16:05
- [Freeciv-Dev] Re: (PR#12830) WinXP: End turn button must be rehighlighted, Christian Knoke, 15:15
- [Freeciv-Dev] (PR#12831) can't build university in CVS version, Brian Dunstan, 14:55
- [Freeciv-Dev] Re: (PR#12829) WinXP: Freeciv minized on popup close, Per I. Mathisen, 14:29
- [Freeciv-Dev] (PR#12830) WinXP: End turn button must be rehighlighted, Per I. Mathisen, 14:29
- [Freeciv-Dev] (PR#12829) WinXP: Freeciv minized on popup close, Per I. Mathisen, 14:27
- [Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward, Per I. Mathisen, 13:17
- [Freeciv-Dev] (PR#12825) Freeciv BUG report, Peeter Vois, 13:15
- [Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward, Benoit Hudson, 13:15
- [Freeciv-Dev] Re: (PR#12827) stacked barbarian leaders give no reward, Jason Short, 13:14
- [Freeciv-Dev] (PR#12827) stacked barbarian leaders give no reward, Brian Dunstan, 13:08
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice, Christian Knoke, 12:06
- [Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_players, Mike Kaufman, 10:31
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Mike Kaufman, 09:43
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice, Per I. Mathisen, 08:57
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice, Benoit Hudson, 08:29
- [Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare), Brian Dunstan, 02:32
- [Freeciv-Dev] (PR#12793) a minimum-size requirement, Jason Short, 01:54
- [Freeciv-Dev] (PR#12823) invalid requirements, Jason Short, 01:32
- [Freeciv-Dev] (PR#12818) Setting for city Outlines isn't remembered, Jason Short, 01:11
- [Freeciv-Dev] (PR#12776) Bug? MOVE_COST_AIR is 1., Jason Short, 01:10
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 01:09
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 01:04
- [Freeciv-Dev] (PR#12818) Setting for city Outlines isn't remembered, Hogne Håskjold, 01:03
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice, Per I. Mathisen, 01:03
- [Freeciv-Dev] Mac OS X Package for Freeciv 2.0.0 Final, Nathan Brazil, 01:02
- [Freeciv-Dev] Re: (PR#12809) pubserver S2_0 crash in sanity_check_players, Per I. Mathisen, 00:58
- [Freeciv-Dev] (PR#12808) missing iconv.dll, Brandon J. Van Every, 00:53
- [Freeciv-Dev] (PR#12807) scenario bug in RC2, loses connection to server, Andrew McPherson, 00:52
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 00:51
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/401219, freeciv, 00:45
- [Freeciv-Dev] Re: (PR#12799) AutoReply: 2.0.0-rc2: Win32 port won't run on Win98 -- needs ICONV.DLL, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 00:42
- [Freeciv-Dev] (PR#12822) move some specials code into terrain.h, Jason Short, 00:41
- [Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare), Per I. Mathisen, 00:40
- [Freeciv-Dev] (PR#12799) 2.0.0-rc2: Win32 port won't run on Win98 -- needs ICONV.DLL, jacobn+freecivrt@xxxxxxxxxxxxxxxxxxxxxx, 00:35
April 17, 2005
- [Freeciv-Dev] Freeciv 2.0.0 released, Jason Dorje Short, 21:09
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 20:27
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 13:59
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Peter Schaefer, 06:34
- [Freeciv-Dev] (PR#2708) patch: backing rectangle for city descriptions in gtk2 client, Jason Short, 03:54
- [Freeciv-Dev] (PR#4543) Patch: scaling overview map, Jason Short, 03:35
- [Freeciv-Dev] Re: (PR#12796) Darwin's techs not at players choice, Christian Knoke, 03:03
- [Freeciv-Dev] (PR#12817) a new layer for the citybar, Jason Short, 01:14
- [Freeciv-Dev] (PR#12796) Darwin's techs not at players choice, Jason Short, 01:10
April 16, 2005
- [Freeciv-Dev] (PR#12372) gamelog interpreter for pubserver needed, Jason Short, 23:08
- [Freeciv-Dev] (PR#2708) patch: backing rectangle for city descriptions in gtk2 client, Jason Short, 22:27
- [Freeciv-Dev] (PR#12815) city owner not updated properly, Jason Short, 20:30
- [Freeciv-Dev] (PR#12814) famine message for a city of size 1 is wrong, Jason Short, 19:52
- [Freeciv-Dev] better communism icon, Dušan Hokův, 04:50
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 03:39
- [Freeciv-Dev] Re: (PR#12804) gui-xaw CMA crash PATCH, Vijay Kiran Kamuju, 02:57
- [Freeciv-Dev] (PR#12804) gui-xaw CMA crash PATCH, Jason Short, 02:50
- [Freeciv-Dev] Re: (PR#12804) gui-xaw CMA crash PATCH, Vijay Kiran Kamuju, 02:24
- [Freeciv-Dev] Re: (PR#12797) xaw client patch for building code change, Vijay Kiran Kamuju, 01:27
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 00:16
- [Freeciv-Dev] (PR#12811) civ server crashing when i buid barracks, Jason Short, 00:09
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 00:07
April 15, 2005
- [Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks, Vijay Kiran Kamuju, 23:49
- [Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks, Vijay Kiran Kamuju, 23:30
- [Freeciv-Dev] Re: (PR#12810) xaw client worlklist dialog does not show units that can be produced, Jason Short, 23:24
- [Freeciv-Dev] Re: (PR#12811) civ server crashing when i buid barracks, Jason Short, 23:22
- [Freeciv-Dev] (PR#12811) civ server crashing when i buid barracks, Vijay Kiran Kamuju, 23:08
- [Freeciv-Dev] (PR#12810) xaw client worlklist dialog does not show units that can be produced, Vijay Kiran Kamuju, 22:57
- [Freeciv-Dev] (PR#12809) pubserver S2_0 crash in sanity_check_players, Jason Short, 19:22
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Brian Dunstan, 19:16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Benoit Hudson, 18:16
- [Freeciv-Dev] Re: (PR#12806) idea: harsh climate generator, Jason Short, 17:38
- [Freeciv-Dev] (PR#12806) idea: harsh climate generator, Brian Dunstan, 17:27
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benoit Hudson, 15:57
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 15:31
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 15:10
- [Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare), Brian Dunstan, 15:04
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 14:22
- [Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?, Peter Schaefer, 09:24
- [Freeciv-Dev] Re: (PR#12800) idea: barbarian level 5 (nightmare), Benoit Hudson, 09:18
- [Freeciv-Dev] (PR#12804) gui-xaw CMA crash PATCH, Vijay Kiran Kamuju, 06:51
- [Freeciv-Dev] (PR#12803) PR#12775, Vijay Kiran Kamuju, 06:39
- [Freeciv-Dev] (PR#11572) building targets for is_req_active, Jason Short, 01:52
- [Freeciv-Dev] (PR#12253) City display misaligned in 2.0.0beta7 Win32 client, James Canete, 01:01
- [Freeciv-Dev] (PR#12294) tech bug in S2, Jason Short, 00:06
April 14, 2005
- [Freeciv-Dev] (PR#11449) Need a way to toggle fullscreen mode from menu and keyboard, Jason Short, 23:55
- [Freeciv-Dev] (PR#12800) idea: barbarian level 5 (nightmare), Brian Dunstan, 20:46
- [Freeciv-Dev] (PR#11745) gui-win32: list columns aren't wide enough, James Canete, 17:44
- [Freeciv-Dev] (PR#12798) SDL header check failing on Fedora 3, Reinier Post, 17:44
- [Freeciv-Dev] Re: (PR#12735) posting patches, Brian Dunstan, 12:34
- [Freeciv-Dev] Re: (PR#12790) the game is so slow!, Jason Short, 10:52
- [Freeciv-Dev] Re: (PR#12795) Population info differs substantially at end game, Benoit Hudson, 10:43
- [Freeciv-Dev] Re: (PR#12793) a minimum-size requirement, Benoit Hudson, 10:39
- [Freeciv-Dev] Re: (PR#12790) the game is so slow!, Per I. Mathisen, 09:40
- [Freeciv-Dev] Freeciv 2.0.0-rc2 - Softpedia 100% CLEAN Award, Softpedia Team, 09:34
- [Freeciv-Dev] (PR#12797) xaw client patch for building code change, Vijay Kiran Kamuju, 08:38
- [Freeciv-Dev] (PR#12796) Darwin's techs not at players choice, Christian Knoke, 07:36
- [Freeciv-Dev] (PR#12795) Population info differs substantially at end game, Christian Knoke, 05:15
- [Freeciv-Dev] (PR#12794) No hitpoints status available for present units, Christian Knoke, 04:57
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 03:47
- [Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?, Per I. Mathisen, 03:43
- [Freeciv-Dev] (PR#12793) a minimum-size requirement, Jason Short, 02:13
- [Freeciv-Dev] (PR#12792) remove terr_gate/spec_gate, Jason Short, 02:01
- [Freeciv-Dev] Re: (PR#12783) PATCH xaw client to compile with latest cvs, Vijay Kiran Kamuju, 00:11
April 13, 2005
- [Freeciv-Dev] (PR#12790) the game is so slow!, Jason Short, 21:31
- [Freeciv-Dev] (PR#12789) update civ1/civ2/history buildings.ruleset, Jason Short, 19:41
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Jason Short, 18:32
- [Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?, Benedict Adamson, 18:14
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Per I. Mathisen, 18:00
- [Freeciv-Dev] Re: (PR#12788) Does a Unit Ever Know its Body Guard?, Per I. Mathisen, 17:52
- [Freeciv-Dev] Re: (PR#12781) Create AI guard API, Benedict Adamson, 17:51
- [Freeciv-Dev] (PR#12786) Freeciv 2.0.0 RC2, Bill Webster, 17:44
- [Freeciv-Dev] (PR#12788) Does a Unit Ever Know its Body Guard?, Benedict Adamson, 17:30
- [Freeciv-Dev] (PR#12787) YA icon update in city window, Christian Knoke, 16:25
- [Freeciv-Dev] (PR#12785) Freeciv V2 beta, Steve Walton, 15:20
- [Freeciv-Dev] Re: (PR#12744) datafilelist shouldn't return const char **, Benoit Hudson, 15:04
- [Freeciv-Dev] Re: (PR#12783) PATCH xaw client to compile with latest cvs, Jason Short, 13:37
- [Freeciv-Dev] (PR#12743) Titlebar of city windows not displayed with French locale, Jason Short, 13:26
- [Freeciv-Dev] Re: (PR#12784) A buggette, Per I. Mathisen, 11:15
- [Freeciv-Dev] Mac OS X RC 2 Package Available, Nathan Brazil, 11:07
- [Freeciv-Dev] (PR#12784) A buggette, csabine, 11:06
- [Freeciv-Dev] Re: (PR#12779) bug found in freeciv 2.0.0, Manchette, 08:38
- [Freeciv-Dev] (PR#12783) PATCH xaw client to compile with latest cvs, Vijay Kiran Kamuju, 07:00
- [Freeciv-Dev] Autopackage, Christian Knoke, 05:43
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Peter Schaefer, 04:42
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Per I. Mathisen, 04:31
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Christian Knoke, 04:00
- [Freeciv-Dev] (PR#12782) cleanups to tileset first-time reading, Jason Short, 02:10
- [Freeciv-Dev] (PR#12488) read the tileset toplevel when assembling the list of tilesets, Jason Short, 01:33
April 12, 2005
- [Freeciv-Dev] (PR#12775) Xaw client in CVS, Jason Short, 21:07
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Jason Short, 20:41
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Jason Short, 20:30
- [Freeciv-Dev] Re: (PR#12734) calculate city's lux need, Benoit Hudson, 20:21
- [Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost, Benoit Hudson, 18:50
- [Freeciv-Dev] Re: (PR#12719) Automaticaly generated techtree diagram, Benoit Hudson, 18:31
- [Freeciv-Dev] (PR#12781) Create AI guard API, Benedict Adamson, 18:02
- [Freeciv-Dev] (PR#12719) Automaticaly generated techtree diagram, Jason Short, 16:51
- [Freeciv-Dev] (PR#12780) move SINGLE_MOVE and other move data into the rulest, Jason Short, 16:15
- [Freeciv-Dev] Re: (PR#12779) bug found in freeciv 2.0.0, Peter Schaefer, 16:00
- [Freeciv-Dev] Re: a new freeciv profile, Jason Dorje Short, 15:45
- [Freeciv-Dev] Re: a new freeciv profile, Peter Schaefer, 15:36
- [Freeciv-Dev] (PR#12779) bug found in freeciv 2.0.0, Manchette, 14:34
- [Freeciv-Dev] Re: (PR#12777) Authentication Problem, Jason Short, 12:14
- [Freeciv-Dev] (PR#12778) Additional Info -- Authentication Problem, White Raven, 12:12
- [Freeciv-Dev] (PR#12777) Authentication Problem, White Raven, 12:02
- [Freeciv-Dev] (PR#12776) Bug? MOVE_COST_AIR is 1., Jason Short, 11:43
- [Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost, Jason Short, 11:39
- [Freeciv-Dev] Re: (PR#10702) RFC: removing ptile->move_cost, Benoit Hudson, 09:58
- [Freeciv-Dev] (PR#12775) Xaw client in CVS, Brian Dunstan, 09:28
- [Freeciv-Dev] (PR#12771) Aggression towards allies?, Jason Knight, 05:10
- [Freeciv-Dev] (PR#10702) RFC: removing ptile->move_cost, Jason Short, 02:07
- [Freeciv-Dev] (PR#12774) RFC: new file tile.h, Jason Short, 01:36
- [Freeciv-Dev] (PR#12773) remove map_has_special, Jason Short, 01:14
April 11, 2005
- [Freeciv-Dev] Re: cachegrind output, Benoit Hudson, 22:37
- [Freeciv-Dev] (PR#12772) requirements for buildings, Jason Short, 22:24
- [Freeciv-Dev] (PR#12735) posting patches, Benoit Hudson, 21:51
- [Freeciv-Dev] Re: [FreeCiv-Cvs] vas: This patch adds several UI fixes to the GTK+ 2...., Vasco Alexandre Da Silva Costa, 20:06
- [Freeciv-Dev] (PR#12757) Move some govt stuff to effects, Jason Short, 18:25
- [Freeciv-Dev] (PR#12770) RFC: multiple pregame states, Jason Short, 18:08
- [Freeciv-Dev] (PR#12734) quick&dirty CM v5, Per I. Mathisen, 16:34
- [Freeciv-Dev] cachegrind output, Jason Dorje Short, 16:30
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