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[Freeciv-Dev] (PR#12841) city_luxury_need function
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[Freeciv-Dev] (PR#12841) city_luxury_need function

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Subject: [Freeciv-Dev] (PR#12841) city_luxury_need function
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 20 Apr 2005 18:06:57 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12841 >

> [per - Tue Apr 19 09:27:15 2005]:

> The function is "wrong", as its function comment indicates, by not
> taking
> specialists into account. You can "fix" this by passing in the number
> of
> specialists as an additional parameter, and pass this further on to
> citizen_base_mood().

The comment say it's wrong, it just makes a note.  Only by knowing the
details of how luxury works will one realize this means the function is
wrong.

> Do the above and it will be 100% correct, AFAIK.

I can think of no use for the function in that case.

-jason




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