| [Freeciv-Dev] (PR#12841) city_luxury_need function[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12841 >
> [per - Tue Apr 19 09:27:15 2005]:
> The function is "wrong", as its function comment indicates, by not
> taking
> specialists into account. You can "fix" this by passing in the number
> of
> specialists as an additional parameter, and pass this further on to
> citizen_base_mood().
The comment say it's wrong, it just makes a note.  Only by knowing the
details of how luxury works will one realize this means the function is
wrong.
> Do the above and it will be 100% correct, AFAIK.
I can think of no use for the function in that case.
-jason
 
 
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/19
[Freeciv-Dev] (PR#12841) city_luxury_need function,
Jason Short <=
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/21
[Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Brian Dunstan, 2005/04/21
 
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