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[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
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[Freeciv-Dev] Re: (PR#12841) city_luxury_need function

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12841) city_luxury_need function
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 21 Apr 2005 04:48:59 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12841 >

On Wed, 20 Apr 2005, Jason Short wrote:
> > The function is "wrong", as its function comment indicates, by not
> > taking specialists into account. You can "fix" this by passing in the
> > number of specialists as an additional parameter, and pass this
> > further on to citizen_base_mood().
>
> The comment say it's wrong, it just makes a note. Only by knowing the
> details of how luxury works will one realize this means the function is
> wrong.

I have no idea what you are saying here... Sorry.

  - Per





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