[Freeciv-Dev] Re: (PR#12841) city_luxury_need function
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12841 >
On Wed, 20 Apr 2005, Jason Short wrote:
> > The function is "wrong", as its function comment indicates, by not
> > taking specialists into account. You can "fix" this by passing in the
> > number of specialists as an additional parameter, and pass this
> > further on to citizen_base_mood().
>
> The comment say it's wrong, it just makes a note. Only by knowing the
> details of how luxury works will one realize this means the function is
> wrong.
I have no idea what you are saying here... Sorry.
- Per
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/19
- [Freeciv-Dev] (PR#12841) city_luxury_need function, Jason Short, 2005/04/20
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Jason Short, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Per I. Mathisen, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Brian Dunstan, 2005/04/21
- [Freeciv-Dev] Re: (PR#12841) city_luxury_need function, Benoit Hudson, 2005/04/21
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